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authorskal <pascal.massimino@gmail.com>2026-02-17 08:12:05 +0100
committerskal <pascal.massimino@gmail.com>2026-02-17 08:12:05 +0100
commit50350344d289c3389161cd6914c57f88d1a04dcc (patch)
tree5394a9b7781e3ccbbd332af8b043ea28d9d6a99f /src/effects/shaders.h
parentfef8f1a9b7ff513963fbcae7590c24f95a06081c (diff)
refactor: move shaders.{h,cc} to src/effects and remove v2 suffix
- Removed unused v1 shader declarations (13 variables) - Removed _v2 suffix from active shader names - Moved shaders.{h,cc} from src/gpu to src/effects - Updated all includes and build references - All tests pass (34/34) handoff(Claude): Cleaned up shader management, tests passing
Diffstat (limited to 'src/effects/shaders.h')
-rw-r--r--src/effects/shaders.h25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/effects/shaders.h b/src/effects/shaders.h
new file mode 100644
index 0000000..b8700f5
--- /dev/null
+++ b/src/effects/shaders.h
@@ -0,0 +1,25 @@
+// This file is part of the 64k demo project.
+// It declares the WGSL shader strings and initialization function.
+
+#pragma once
+
+// Initializes the ShaderComposer with snippet assets.
+void InitShaderComposer();
+
+// Effect shaders
+extern const char* passthrough_shader_wgsl;
+extern const char* gaussian_blur_shader_wgsl;
+extern const char* heptagon_shader_wgsl;
+extern const char* particle_compute_wgsl;
+extern const char* particle_render_wgsl;
+extern const char* rotating_cube_wgsl;
+extern const char* flash_shader_wgsl;
+
+// Compute shaders
+extern const char* gen_noise_compute_wgsl;
+extern const char* gen_perlin_compute_wgsl;
+extern const char* gen_grid_compute_wgsl;
+#if !defined(STRIP_GPU_COMPOSITE)
+extern const char* gen_blend_compute_wgsl;
+extern const char* gen_mask_compute_wgsl;
+#endif