From f9ac4caf2f36c283c2d90bcb985e3298c417d564 Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 28 Feb 2026 09:48:08 +0100 Subject: fix(tools/shadertoy): fix Next Steps instructions and update EFFECT_WORKFLOW.md - Fix assets.txt path: shaders/xxx.wgsl (not ../../src/shaders/) - Fix shader output path to workspaces/main/shaders/ - Step 5: reference cmake/DemoSourceLists.cmake COMMON_GPU_EFFECTS (not CMakeLists.txt GPU_SOURCES) - Add step for test_demo_effects.cc Co-Authored-By: Claude Sonnet 4.6 --- src/effects/shaders.cc | 1 + 1 file changed, 1 insertion(+) (limited to 'src/effects/shaders.cc') diff --git a/src/effects/shaders.cc b/src/effects/shaders.cc index 7e32aa6..c6a81d0 100644 --- a/src/effects/shaders.cc +++ b/src/effects/shaders.cc @@ -96,6 +96,7 @@ const char* rotating_cube_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_ROTATING_CUBE_V2); const char* flash_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_FLASH); const char* scene1_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_SCENE1); +const char* scene2_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_SCENE2); // Compute shaders const char* gen_noise_compute_wgsl = -- cgit v1.2.3