From ad9ee515d162d2aa23b64263e043d45add95615f Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 7 Mar 2026 20:03:30 +0100 Subject: feat(effects): add Ntsc post-process effect with fisheye distortion WGSL-only WgslEffect implementing barrel/fisheye distortion, RGB chroma separation, scanlines, per-pixel temporal noise, rolling jitter line, vignette, and warm NTSC phosphor tint. Applied across all main sequences. handoff(Gemini): Ntsc effect added; 13 effects total, 35+1 tests expected. Co-Authored-By: Claude Sonnet 4.6 --- src/effects/shaders.cc | 1 + 1 file changed, 1 insertion(+) (limited to 'src/effects/shaders.cc') diff --git a/src/effects/shaders.cc b/src/effects/shaders.cc index e4b9b25..1b93a03 100644 --- a/src/effects/shaders.cc +++ b/src/effects/shaders.cc @@ -100,6 +100,7 @@ const char* flash_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_FLASH); const char* scene1_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_SCENE1); const char* scene2_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_SCENE2); const char* scratch_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_SCRATCH); +const char* ntsc_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_NTSC); // Compute shaders const char* gen_noise_compute_wgsl = -- cgit v1.2.3