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authorskal <pascal.massimino@gmail.com>2026-02-14 19:05:34 +0100
committerskal <pascal.massimino@gmail.com>2026-02-14 19:05:34 +0100
commitb8d4a815453acac752c6fb3c56d047e39a76fd05 (patch)
treee8b49ac34aed2b5cfbdbdc4a4c99903fbd709cef /src/effects/sdf_test_effect.cc
parent57aeae226617dbce364716f2d4e7c4aaa6271c1d (diff)
feat(gpu): add SDF camera infrastructure and effect base class
Add unified camera system for SDF raymarching effects: - CameraParams struct (80 bytes): inv_view matrix + FOV/near/far/aspect - SDFEffect base class: manages camera uniform, provides update_camera() helpers - camera_common.wgsl: getCameraRay(), position/forward/up/right extractors - SDFTestEffect: working example with orbiting camera + animated sphere Refactor effect headers: - Extract class definitions from demo_effects.h to individual .h files - Update includes in .cc files to use specific headers - Cleaner compilation dependencies, faster incremental builds Documentation: - Add SDF_EFFECT_GUIDE.md with complete workflow - Update ARCHITECTURE.md, UNIFORM_BUFFER_GUIDELINES.md - Update EFFECT_WORKFLOW.md, CONTRIBUTING.md Tests: 34/34 passing, SDFTestEffect validated Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/effects/sdf_test_effect.cc')
-rw-r--r--src/effects/sdf_test_effect.cc36
1 files changed, 36 insertions, 0 deletions
diff --git a/src/effects/sdf_test_effect.cc b/src/effects/sdf_test_effect.cc
new file mode 100644
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--- /dev/null
+++ b/src/effects/sdf_test_effect.cc
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+// This file is part of the 64k demo project.
+// It implements the SDFTestEffect.
+
+#include "effects/sdf_test_effect.h"
+#include "gpu/gpu.h"
+#include "gpu/shaders.h"
+
+SDFTestEffect::SDFTestEffect(const GpuContext& ctx) : SDFEffect(ctx) {
+ ResourceBinding bindings[] = {
+ {uniforms_.get(), WGPUBufferBindingType_Uniform},
+ {camera_params_.get(), WGPUBufferBindingType_Uniform}};
+ pass_ = gpu_create_render_pass(ctx_.device, ctx_.format,
+ sdf_test_shader_wgsl, bindings, 2);
+ pass_.vertex_count = 3;
+}
+
+void SDFTestEffect::render(WGPURenderPassEncoder pass,
+ const CommonPostProcessUniforms& uniforms) {
+ // Update common uniforms
+ uniforms_.update(ctx_.queue, uniforms);
+
+ // Update camera (simple orbiting camera)
+ const float radius = 5.0f;
+ const float speed = 0.3f;
+ vec3 cam_pos(std::cos(uniforms.time * speed) * radius, 2.0f,
+ std::sin(uniforms.time * speed) * radius);
+ vec3 cam_target(0.0f, 0.0f, 0.0f);
+ vec3 cam_up(0.0f, 1.0f, 0.0f);
+ update_camera(cam_pos, cam_target, cam_up, 0.785398f, 0.1f, 100.0f,
+ uniforms.aspect_ratio);
+
+ // Render
+ wgpuRenderPassEncoderSetPipeline(pass, pass_.pipeline);
+ wgpuRenderPassEncoderSetBindGroup(pass, 0, pass_.bind_group, 0, nullptr);
+ wgpuRenderPassEncoderDraw(pass, pass_.vertex_count, 1, 0, 0);
+}