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authorskal <pascal.massimino@gmail.com>2026-02-28 09:48:08 +0100
committerskal <pascal.massimino@gmail.com>2026-02-28 09:48:08 +0100
commitf9ac4caf2f36c283c2d90bcb985e3298c417d564 (patch)
tree70960c6115442c6f342ee5c0e50726e9c8f9f226 /src/effects/scene2_effect.h
parentbc1beb58ba259263eb98d43d2aa742307764591c (diff)
fix(tools/shadertoy): fix Next Steps instructions and update EFFECT_WORKFLOW.md
- Fix assets.txt path: shaders/xxx.wgsl (not ../../src/shaders/) - Fix shader output path to workspaces/main/shaders/ - Step 5: reference cmake/DemoSourceLists.cmake COMMON_GPU_EFFECTS (not CMakeLists.txt GPU_SOURCES) - Add step for test_demo_effects.cc Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'src/effects/scene2_effect.h')
-rw-r--r--src/effects/scene2_effect.h24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/effects/scene2_effect.h b/src/effects/scene2_effect.h
new file mode 100644
index 0000000..effc19f
--- /dev/null
+++ b/src/effects/scene2_effect.h
@@ -0,0 +1,24 @@
+// This file is part of the 64k demo project.
+// Scene2 effect - ShaderToy conversion (scene)
+// Generated by convert_shadertoy.py
+
+#pragma once
+
+#include "gpu/effect.h"
+#include "gpu/wgpu_resource.h"
+
+class Scene2Effect : public Effect {
+ public:
+ Scene2Effect(const GpuContext& ctx,
+ const std::vector<std::string>& inputs,
+ const std::vector<std::string>& outputs,
+ float start_time, float end_time);
+
+ void render(WGPUCommandEncoder encoder,
+ const UniformsSequenceParams& params,
+ NodeRegistry& nodes) override;
+
+ private:
+ RenderPipeline pipeline_;
+ BindGroup bind_group_;
+};