From f9ac4caf2f36c283c2d90bcb985e3298c417d564 Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 28 Feb 2026 09:48:08 +0100 Subject: fix(tools/shadertoy): fix Next Steps instructions and update EFFECT_WORKFLOW.md - Fix assets.txt path: shaders/xxx.wgsl (not ../../src/shaders/) - Fix shader output path to workspaces/main/shaders/ - Step 5: reference cmake/DemoSourceLists.cmake COMMON_GPU_EFFECTS (not CMakeLists.txt GPU_SOURCES) - Add step for test_demo_effects.cc Co-Authored-By: Claude Sonnet 4.6 --- src/effects/scene2_effect.h | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) create mode 100644 src/effects/scene2_effect.h (limited to 'src/effects/scene2_effect.h') diff --git a/src/effects/scene2_effect.h b/src/effects/scene2_effect.h new file mode 100644 index 0000000..effc19f --- /dev/null +++ b/src/effects/scene2_effect.h @@ -0,0 +1,24 @@ +// This file is part of the 64k demo project. +// Scene2 effect - ShaderToy conversion (scene) +// Generated by convert_shadertoy.py + +#pragma once + +#include "gpu/effect.h" +#include "gpu/wgpu_resource.h" + +class Scene2Effect : public Effect { + public: + Scene2Effect(const GpuContext& ctx, + const std::vector& inputs, + const std::vector& outputs, + float start_time, float end_time); + + void render(WGPUCommandEncoder encoder, + const UniformsSequenceParams& params, + NodeRegistry& nodes) override; + + private: + RenderPipeline pipeline_; + BindGroup bind_group_; +}; -- cgit v1.2.3