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authorskal <pascal.massimino@gmail.com>2026-03-05 22:55:56 +0100
committerskal <pascal.massimino@gmail.com>2026-03-05 22:55:56 +0100
commit34afbd6ca21d2b960573d787e6eae46fa86b200e (patch)
tree08450aeff4c67fb300428e705910265e6cd59943 /src/effects/scene2_effect.cc
parent35c9ebb0a7ce0e726f631a2b04bb26098926cfab (diff)
style: run clang-format to adhere to coding style
Diffstat (limited to 'src/effects/scene2_effect.cc')
-rw-r--r--src/effects/scene2_effect.cc10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/effects/scene2_effect.cc b/src/effects/scene2_effect.cc
index b1b9975..8c05574 100644
--- a/src/effects/scene2_effect.cc
+++ b/src/effects/scene2_effect.cc
@@ -9,9 +9,9 @@
#include "util/fatal_error.h"
Scene2Effect::Scene2Effect(const GpuContext& ctx,
- const std::vector<std::string>& inputs,
- const std::vector<std::string>& outputs,
- float start_time, float end_time)
+ const std::vector<std::string>& inputs,
+ const std::vector<std::string>& outputs,
+ float start_time, float end_time)
: Effect(ctx, inputs, outputs, start_time, end_time) {
HEADLESS_RETURN_IF_NULL(ctx_.device);
create_nearest_sampler();
@@ -21,8 +21,8 @@ Scene2Effect::Scene2Effect(const GpuContext& ctx,
}
void Scene2Effect::render(WGPUCommandEncoder encoder,
- const UniformsSequenceParams& params,
- NodeRegistry& nodes) {
+ const UniformsSequenceParams& params,
+ NodeRegistry& nodes) {
WGPUTextureView output_view = nodes.get_view(output_nodes_[0]);
// uniforms_buffer_ auto-updated by base class dispatch_render()