diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-20 12:08:34 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-20 12:08:34 +0100 |
| commit | 850388bcaabf057beed8f126002b7b663183b2d8 (patch) | |
| tree | f55fad742d99dc91d2bf32ad54a27f95e8a183f3 /src/effects/scene1_effect.h | |
| parent | 1030807a58c8f4315d209c3756a9f98d8dc6bd91 (diff) | |
feat(sequence): port Scene1Effect + fix seq_compiler absolute time bug
- Add Scene1 effect: raymarching cube+sphere+ground (reflections, shadows)
- Fix scene1.wgsl: binding 0→2, CommonUniforms→UniformsSequenceParams
- Replace Heptagon+Placeholder stub in heptagon_scene with Scene1
- Fix seq_compiler.py: emit seq.start_time+effect.start/end (absolute times)
so dispatch_render active check works correctly for all sequences
Bug: effects in sequences starting after t=0 were never active because
local times (e.g. 0-8) never satisfied params.time<end for absolute time 20+.
34/34 tests passing.
handoff(Gemini): seq_compiler now emits absolute effect times. All existing
sequences affected — verify visual output across the full timeline.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'src/effects/scene1_effect.h')
| -rw-r--r-- | src/effects/scene1_effect.h | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/effects/scene1_effect.h b/src/effects/scene1_effect.h new file mode 100644 index 0000000..781cbae --- /dev/null +++ b/src/effects/scene1_effect.h @@ -0,0 +1,21 @@ +// Scene1 effect - raymarching cube & sphere scene + +#pragma once + +#include "gpu/effect.h" +#include "gpu/uniform_helper.h" +#include "gpu/wgpu_resource.h" + +class Scene1 : public Effect { + public: + Scene1(const GpuContext& ctx, const std::vector<std::string>& inputs, + const std::vector<std::string>& outputs, float start_time, + float end_time); + + void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params, + NodeRegistry& nodes) override; + + private: + RenderPipeline pipeline_; + BindGroup bind_group_; +}; |
