From 850388bcaabf057beed8f126002b7b663183b2d8 Mon Sep 17 00:00:00 2001 From: skal Date: Fri, 20 Feb 2026 12:08:34 +0100 Subject: feat(sequence): port Scene1Effect + fix seq_compiler absolute time bug MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - Add Scene1 effect: raymarching cube+sphere+ground (reflections, shadows) - Fix scene1.wgsl: binding 0→2, CommonUniforms→UniformsSequenceParams - Replace Heptagon+Placeholder stub in heptagon_scene with Scene1 - Fix seq_compiler.py: emit seq.start_time+effect.start/end (absolute times) so dispatch_render active check works correctly for all sequences Bug: effects in sequences starting after t=0 were never active because local times (e.g. 0-8) never satisfied params.time --- src/effects/scene1_effect.h | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) create mode 100644 src/effects/scene1_effect.h (limited to 'src/effects/scene1_effect.h') diff --git a/src/effects/scene1_effect.h b/src/effects/scene1_effect.h new file mode 100644 index 0000000..781cbae --- /dev/null +++ b/src/effects/scene1_effect.h @@ -0,0 +1,21 @@ +// Scene1 effect - raymarching cube & sphere scene + +#pragma once + +#include "gpu/effect.h" +#include "gpu/uniform_helper.h" +#include "gpu/wgpu_resource.h" + +class Scene1 : public Effect { + public: + Scene1(const GpuContext& ctx, const std::vector& inputs, + const std::vector& outputs, float start_time, + float end_time); + + void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params, + NodeRegistry& nodes) override; + + private: + RenderPipeline pipeline_; + BindGroup bind_group_; +}; -- cgit v1.2.3