diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-16 14:32:59 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-16 14:32:59 +0100 |
| commit | b2ede3f0680edc894a54e28374cb87ab2690afa2 (patch) | |
| tree | 69e0a8c04eb29be953b037eb98e0a9ac0f1b417a /src/effects/rotating_cube_effect.h | |
| parent | 0fd3c982247d05bacbd67db08c865ec67602437f (diff) | |
refactor: remove v2 versioning artifacts, establish Sequence as canonical system
Complete v1→v2 migration cleanup: rename 29 files (sequence_v2→sequence, effect_v2→effect, 14 effect files, 8 shaders, compiler, docs), update all class names and references across 54 files. Archive v1 timeline. System now uses standard naming with all versioning removed. 30/34 tests passing.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/effects/rotating_cube_effect.h')
| -rw-r--r-- | src/effects/rotating_cube_effect.h | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/src/effects/rotating_cube_effect.h b/src/effects/rotating_cube_effect.h new file mode 100644 index 0000000..1c0155a --- /dev/null +++ b/src/effects/rotating_cube_effect.h @@ -0,0 +1,49 @@ +// This file is part of the 64k demo project. +// It declares RotatingCubeEffect (simplified v2 port). + +#pragma once + +#include "gpu/effect.h" +#include "gpu/gpu.h" +#include "gpu/uniform_helper.h" +#include "util/mini_math.h" + +class RotatingCubeEffect : public Effect { + public: + RotatingCubeEffect(const GpuContext& ctx, + const std::vector<std::string>& inputs, + const std::vector<std::string>& outputs); + ~RotatingCubeEffect() override; + + void declare_nodes(NodeRegistry& registry) override; + void render(WGPUCommandEncoder encoder, + const UniformsSequenceParams& params, + NodeRegistry& nodes) override; + + private: + struct Uniforms { + mat4 view_proj; + mat4 inv_view_proj; + vec4 camera_pos_time; + vec4 params; + vec2 resolution; + float aspect_ratio; + float _pad; + }; + static_assert(sizeof(Uniforms) == 176, "Uniforms size mismatch"); + + struct ObjectData { + mat4 model; + mat4 inv_model; + vec4 color; + vec4 params; + }; + static_assert(sizeof(ObjectData) == 160, "ObjectData size mismatch"); + + WGPURenderPipeline pipeline_ = nullptr; + WGPUBindGroup bind_group_ = nullptr; + GpuBuffer uniform_buffer_; + GpuBuffer object_buffer_; + float rotation_ = 0.0f; + std::string depth_node_; +}; |
