From b2ede3f0680edc894a54e28374cb87ab2690afa2 Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 16 Feb 2026 14:32:59 +0100 Subject: refactor: remove v2 versioning artifacts, establish Sequence as canonical system MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Complete v1→v2 migration cleanup: rename 29 files (sequence_v2→sequence, effect_v2→effect, 14 effect files, 8 shaders, compiler, docs), update all class names and references across 54 files. Archive v1 timeline. System now uses standard naming with all versioning removed. 30/34 tests passing. Co-Authored-By: Claude Sonnet 4.5 --- src/effects/rotating_cube_effect.h | 49 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 49 insertions(+) create mode 100644 src/effects/rotating_cube_effect.h (limited to 'src/effects/rotating_cube_effect.h') diff --git a/src/effects/rotating_cube_effect.h b/src/effects/rotating_cube_effect.h new file mode 100644 index 0000000..1c0155a --- /dev/null +++ b/src/effects/rotating_cube_effect.h @@ -0,0 +1,49 @@ +// This file is part of the 64k demo project. +// It declares RotatingCubeEffect (simplified v2 port). + +#pragma once + +#include "gpu/effect.h" +#include "gpu/gpu.h" +#include "gpu/uniform_helper.h" +#include "util/mini_math.h" + +class RotatingCubeEffect : public Effect { + public: + RotatingCubeEffect(const GpuContext& ctx, + const std::vector& inputs, + const std::vector& outputs); + ~RotatingCubeEffect() override; + + void declare_nodes(NodeRegistry& registry) override; + void render(WGPUCommandEncoder encoder, + const UniformsSequenceParams& params, + NodeRegistry& nodes) override; + + private: + struct Uniforms { + mat4 view_proj; + mat4 inv_view_proj; + vec4 camera_pos_time; + vec4 params; + vec2 resolution; + float aspect_ratio; + float _pad; + }; + static_assert(sizeof(Uniforms) == 176, "Uniforms size mismatch"); + + struct ObjectData { + mat4 model; + mat4 inv_model; + vec4 color; + vec4 params; + }; + static_assert(sizeof(ObjectData) == 160, "ObjectData size mismatch"); + + WGPURenderPipeline pipeline_ = nullptr; + WGPUBindGroup bind_group_ = nullptr; + GpuBuffer uniform_buffer_; + GpuBuffer object_buffer_; + float rotation_ = 0.0f; + std::string depth_node_; +}; -- cgit v1.2.3