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authorskal <pascal.massimino@gmail.com>2026-02-16 08:58:46 +0100
committerskal <pascal.massimino@gmail.com>2026-02-16 08:58:46 +0100
commit04938fc4a3335e1459e5fb23d0d091fd2a40c296 (patch)
tree769ab31b1545e17e42e10bf5b35b5ea9d35564f3 /src/effects/passthrough_effect_v2.h
parent79fc9fc1e56ef78dfb7b9732febc8c8777fac9fb (diff)
feat(sequence): complete phase 3 - v2 shader integration and effect ports
- Create v2-compatible WGSL shaders with UniformsSequenceParams - Add sequence_v2_uniforms snippet for ShaderComposer - Port 3 effects: PassthroughEffectV2, GaussianBlurEffectV2, HeptagonEffectV2 - Enable and fix end-to-end test (test_sequence_v2_e2e) - Fix shader binding order (sampler at 0, texture at 1) - Fix WebGPU validation (maxAnisotropy=1, explicit depthSlice) - Add v2 shaders to main and test workspace assets - All tests passing (36/36) handoff(Claude): Phase 3 complete, v2 effects functional, ready for phase 4
Diffstat (limited to 'src/effects/passthrough_effect_v2.h')
-rw-r--r--src/effects/passthrough_effect_v2.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/effects/passthrough_effect_v2.h b/src/effects/passthrough_effect_v2.h
index 813361e..a272b87 100644
--- a/src/effects/passthrough_effect_v2.h
+++ b/src/effects/passthrough_effect_v2.h
@@ -3,6 +3,7 @@
#pragma once
#include "gpu/effect_v2.h"
+#include "gpu/uniform_helper.h"
class PassthroughEffectV2 : public EffectV2 {
public:
@@ -16,4 +17,5 @@ class PassthroughEffectV2 : public EffectV2 {
WGPURenderPipeline pipeline_;
WGPUBindGroup bind_group_;
WGPUSampler sampler_;
+ UniformBuffer<UniformsSequenceParams> uniforms_buffer_;
};