From 04938fc4a3335e1459e5fb23d0d091fd2a40c296 Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 16 Feb 2026 08:58:46 +0100 Subject: feat(sequence): complete phase 3 - v2 shader integration and effect ports - Create v2-compatible WGSL shaders with UniformsSequenceParams - Add sequence_v2_uniforms snippet for ShaderComposer - Port 3 effects: PassthroughEffectV2, GaussianBlurEffectV2, HeptagonEffectV2 - Enable and fix end-to-end test (test_sequence_v2_e2e) - Fix shader binding order (sampler at 0, texture at 1) - Fix WebGPU validation (maxAnisotropy=1, explicit depthSlice) - Add v2 shaders to main and test workspace assets - All tests passing (36/36) handoff(Claude): Phase 3 complete, v2 effects functional, ready for phase 4 --- src/effects/passthrough_effect_v2.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/effects/passthrough_effect_v2.h') diff --git a/src/effects/passthrough_effect_v2.h b/src/effects/passthrough_effect_v2.h index 813361e..a272b87 100644 --- a/src/effects/passthrough_effect_v2.h +++ b/src/effects/passthrough_effect_v2.h @@ -3,6 +3,7 @@ #pragma once #include "gpu/effect_v2.h" +#include "gpu/uniform_helper.h" class PassthroughEffectV2 : public EffectV2 { public: @@ -16,4 +17,5 @@ class PassthroughEffectV2 : public EffectV2 { WGPURenderPipeline pipeline_; WGPUBindGroup bind_group_; WGPUSampler sampler_; + UniformBuffer uniforms_buffer_; }; -- cgit v1.2.3