diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-16 14:32:59 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-16 14:32:59 +0100 |
| commit | b2ede3f0680edc894a54e28374cb87ab2690afa2 (patch) | |
| tree | 69e0a8c04eb29be953b037eb98e0a9ac0f1b417a /src/effects/particles_effect_v2.h | |
| parent | 0fd3c982247d05bacbd67db08c865ec67602437f (diff) | |
refactor: remove v2 versioning artifacts, establish Sequence as canonical system
Complete v1→v2 migration cleanup: rename 29 files (sequence_v2→sequence, effect_v2→effect, 14 effect files, 8 shaders, compiler, docs), update all class names and references across 54 files. Archive v1 timeline. System now uses standard naming with all versioning removed. 30/34 tests passing.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/effects/particles_effect_v2.h')
| -rw-r--r-- | src/effects/particles_effect_v2.h | 35 |
1 files changed, 0 insertions, 35 deletions
diff --git a/src/effects/particles_effect_v2.h b/src/effects/particles_effect_v2.h deleted file mode 100644 index f0f260c..0000000 --- a/src/effects/particles_effect_v2.h +++ /dev/null @@ -1,35 +0,0 @@ -// This file is part of the 64k demo project. -// It declares the ParticlesEffectV2. - -#pragma once - -#include "gpu/effect_v2.h" -#include "gpu/gpu.h" -#include "gpu/uniform_helper.h" -#include <vector> - -// Particle structure -static const int NUM_PARTICLES = 10000; - -struct Particle { - float pos[4]; - float vel[4]; - float rot[4]; - float color[4]; -}; - -class ParticlesEffectV2 : public EffectV2 { - public: - ParticlesEffectV2(const GpuContext& ctx, - const std::vector<std::string>& inputs, - const std::vector<std::string>& outputs); - void render(WGPUCommandEncoder encoder, - const UniformsSequenceParams& params, - NodeRegistry& nodes) override; - - private: - ComputePass compute_pass_; - RenderPass render_pass_; - GpuBuffer particles_buffer_; - UniformBuffer<UniformsSequenceParams> uniforms_; -}; |
