From b2ede3f0680edc894a54e28374cb87ab2690afa2 Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 16 Feb 2026 14:32:59 +0100 Subject: refactor: remove v2 versioning artifacts, establish Sequence as canonical system MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Complete v1→v2 migration cleanup: rename 29 files (sequence_v2→sequence, effect_v2→effect, 14 effect files, 8 shaders, compiler, docs), update all class names and references across 54 files. Archive v1 timeline. System now uses standard naming with all versioning removed. 30/34 tests passing. Co-Authored-By: Claude Sonnet 4.5 --- src/effects/particles_effect_v2.h | 35 ----------------------------------- 1 file changed, 35 deletions(-) delete mode 100644 src/effects/particles_effect_v2.h (limited to 'src/effects/particles_effect_v2.h') diff --git a/src/effects/particles_effect_v2.h b/src/effects/particles_effect_v2.h deleted file mode 100644 index f0f260c..0000000 --- a/src/effects/particles_effect_v2.h +++ /dev/null @@ -1,35 +0,0 @@ -// This file is part of the 64k demo project. -// It declares the ParticlesEffectV2. - -#pragma once - -#include "gpu/effect_v2.h" -#include "gpu/gpu.h" -#include "gpu/uniform_helper.h" -#include - -// Particle structure -static const int NUM_PARTICLES = 10000; - -struct Particle { - float pos[4]; - float vel[4]; - float rot[4]; - float color[4]; -}; - -class ParticlesEffectV2 : public EffectV2 { - public: - ParticlesEffectV2(const GpuContext& ctx, - const std::vector& inputs, - const std::vector& outputs); - void render(WGPUCommandEncoder encoder, - const UniformsSequenceParams& params, - NodeRegistry& nodes) override; - - private: - ComputePass compute_pass_; - RenderPass render_pass_; - GpuBuffer particles_buffer_; - UniformBuffer uniforms_; -}; -- cgit v1.2.3