diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-17 08:12:05 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-17 08:12:05 +0100 |
| commit | 50350344d289c3389161cd6914c57f88d1a04dcc (patch) | |
| tree | 5394a9b7781e3ccbbd332af8b043ea28d9d6a99f /src/effects/particles_effect.cc | |
| parent | fef8f1a9b7ff513963fbcae7590c24f95a06081c (diff) | |
refactor: move shaders.{h,cc} to src/effects and remove v2 suffix
- Removed unused v1 shader declarations (13 variables)
- Removed _v2 suffix from active shader names
- Moved shaders.{h,cc} from src/gpu to src/effects
- Updated all includes and build references
- All tests pass (34/34)
handoff(Claude): Cleaned up shader management, tests passing
Diffstat (limited to 'src/effects/particles_effect.cc')
| -rw-r--r-- | src/effects/particles_effect.cc | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/effects/particles_effect.cc b/src/effects/particles_effect.cc index f93133f..7a8d94d 100644 --- a/src/effects/particles_effect.cc +++ b/src/effects/particles_effect.cc @@ -4,7 +4,7 @@ #include "util/fatal_error.h" #include "effects/particles_effect.h" #include "gpu/gpu.h" -#include "gpu/shaders.h" +#include "effects/shaders.h" #include <vector> Particles::Particles(const GpuContext& ctx, @@ -49,7 +49,7 @@ Particles::Particles(const GpuContext& ctx, ResourceBinding compute_bindings[] = { {particles_buffer_, WGPUBufferBindingType_Storage}, {uniforms_.get(), WGPUBufferBindingType_Uniform}}; - compute_pass_ = gpu_create_compute_pass(ctx_.device, particle_compute_v2_wgsl, + compute_pass_ = gpu_create_compute_pass(ctx_.device, particle_compute_wgsl, compute_bindings, 2); compute_pass_.workgroup_size_x = (NUM_PARTICLES + 63) / 64; @@ -58,7 +58,7 @@ Particles::Particles(const GpuContext& ctx, {particles_buffer_, WGPUBufferBindingType_ReadOnlyStorage}, {uniforms_.get(), WGPUBufferBindingType_Uniform}}; render_pass_ = gpu_create_render_pass(ctx_.device, WGPUTextureFormat_RGBA8Unorm, - particle_render_v2_wgsl, render_bindings, 2); + particle_render_wgsl, render_bindings, 2); render_pass_.vertex_count = 6; render_pass_.instance_count = NUM_PARTICLES; } |
