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authorskal <pascal.massimino@gmail.com>2026-02-14 19:05:34 +0100
committerskal <pascal.massimino@gmail.com>2026-02-14 19:05:34 +0100
commitb8d4a815453acac752c6fb3c56d047e39a76fd05 (patch)
treee8b49ac34aed2b5cfbdbdc4a4c99903fbd709cef /src/effects/gaussian_blur_effect.h
parent57aeae226617dbce364716f2d4e7c4aaa6271c1d (diff)
feat(gpu): add SDF camera infrastructure and effect base class
Add unified camera system for SDF raymarching effects: - CameraParams struct (80 bytes): inv_view matrix + FOV/near/far/aspect - SDFEffect base class: manages camera uniform, provides update_camera() helpers - camera_common.wgsl: getCameraRay(), position/forward/up/right extractors - SDFTestEffect: working example with orbiting camera + animated sphere Refactor effect headers: - Extract class definitions from demo_effects.h to individual .h files - Update includes in .cc files to use specific headers - Cleaner compilation dependencies, faster incremental builds Documentation: - Add SDF_EFFECT_GUIDE.md with complete workflow - Update ARCHITECTURE.md, UNIFORM_BUFFER_GUIDELINES.md - Update EFFECT_WORKFLOW.md, CONTRIBUTING.md Tests: 34/34 passing, SDFTestEffect validated Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/effects/gaussian_blur_effect.h')
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diff --git a/src/effects/gaussian_blur_effect.h b/src/effects/gaussian_blur_effect.h
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+++ b/src/effects/gaussian_blur_effect.h
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+// This file is part of the 64k demo project.
+// It declares the GaussianBlurEffect.
+
+#pragma once
+
+#include "gpu/effect.h"
+#include "gpu/uniform_helper.h"
+
+// Parameters for GaussianBlurEffect (set at construction time)
+struct GaussianBlurParams {
+ float strength = 1.0f; // Default
+ float strength_audio = 0.5f; // how much to pulse with audio
+ float stretch = 1.f; // y/x axis ratio
+ float _pad = 0.;
+};
+static_assert(sizeof(GaussianBlurParams) == 16,
+ "GaussianBlurParams must be 16 bytes for WGSL alignment");
+
+class GaussianBlurEffect : public PostProcessEffect {
+ public:
+ // Backward compatibility constructor (uses default params)
+ GaussianBlurEffect(const GpuContext& ctx);
+ // New parameterized constructor
+ GaussianBlurEffect(const GpuContext& ctx, const GaussianBlurParams& params);
+ void render(WGPURenderPassEncoder pass,
+ const CommonPostProcessUniforms& uniforms) override;
+ void update_bind_group(WGPUTextureView input_view) override;
+
+ private:
+ GaussianBlurParams params_;
+ UniformBuffer<GaussianBlurParams> params_buffer_;
+};