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authorskal <pascal.massimino@gmail.com>2026-02-16 22:57:20 +0100
committerskal <pascal.massimino@gmail.com>2026-02-16 22:57:20 +0100
commit0585a596e2fc77239912bd6437ea76b1af5ad0d5 (patch)
tree6494942a1267be3037f5cd74b8056573057f8db6 /src/effects/gaussian_blur_effect.h
parent6c02074f22e941942b32e665e0c9c73587ab4a7b (diff)
test: enhance GaussianBlur parameters and test timeline
- Fix shader struct to match C++ (add strength_audio, stretch) - Increase default blur strength to 8.0 for visibility - Add blur effect to test sequence for validation Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/effects/gaussian_blur_effect.h')
-rw-r--r--src/effects/gaussian_blur_effect.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/effects/gaussian_blur_effect.h b/src/effects/gaussian_blur_effect.h
index 6c8d8a4..0fd3d4e 100644
--- a/src/effects/gaussian_blur_effect.h
+++ b/src/effects/gaussian_blur_effect.h
@@ -6,7 +6,7 @@
#include "gpu/uniform_helper.h"
struct GaussianBlurParams {
- float strength = 1.0f;
+ float strength = 8.0f;
float strength_audio = 0.5f;
float stretch = 1.0f;
float _pad = 0.0f;