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| author | skal <pascal.massimino@gmail.com> | 2026-02-04 22:08:56 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-04 22:08:56 +0100 |
| commit | dd9d3013d260f27f86b268c203a290f91431d8e5 (patch) | |
| tree | 7ca8bb5e4c2eb2bff3736992e899e6ce676c6234 /src/audio/jittered_audio_backend.cc | |
| parent | 91933ce05ba157dc549d52ed6c00c71c457fca05 (diff) | |
feat: Optional sequence end times and comprehensive effect documentation
This milestone implements several key enhancements to the sequencing system
and developer documentation:
## Optional Sequence End Times (New Feature)
- Added support for explicit sequence termination via [time] syntax
- Example: SEQUENCE 0 0 [30.0] forcefully ends all effects at 30 seconds
- Updated seq_compiler.cc to parse optional [time] parameter with brackets
- Added end_time_ field to Sequence class (default -1.0 = no explicit end)
- Modified update_active_list() to check sequence end time and deactivate
all effects when reached
- Fully backward compatible - existing sequences work unchanged
## Comprehensive Effect Documentation (demo.seq)
- Documented all effect constructor parameters (standard: device, queue, format)
- Added runtime parameter documentation (time, beat, intensity, aspect_ratio)
- Created detailed effect catalog with specific behaviors:
* Scene effects: HeptagonEffect, ParticlesEffect, Hybrid3DEffect, FlashCubeEffect
* Post-process effects: GaussianBlurEffect, SolarizeEffect, ChromaAberrationEffect,
ThemeModulationEffect, FadeEffect, FlashEffect
- Added examples section showing common usage patterns
- Documented exact parameter behaviors (e.g., blur pulsates 0.5x-2.5x,
flash triggers at intensity > 0.7, theme cycles every 8 seconds)
## Code Quality & Verification
- Audited all hardcoded 1280x720 dimensions throughout codebase
- Verified all shaders use uniforms.resolution and uniforms.aspect_ratio
- Confirmed Effect::resize() properly updates width_/height_ members
- No issues found - dimension handling is fully dynamic and robust
## Files Changed
- tools/seq_compiler.cc: Parse [end_time], generate set_end_time() calls
- src/gpu/effect.h: Added end_time_, set_end_time(), get_end_time()
- src/gpu/effect.cc: Check sequence end time in update_active_list()
- assets/demo.seq: Comprehensive syntax and effect documentation
- Generated files updated (timeline.cc, assets_data.cc, music_data.cc)
This work establishes a more flexible sequencing system and provides
developers with clear documentation for authoring demo timelines.
handoff(Claude): Optional sequence end times implemented, effect documentation
complete, dimension handling verified. Ready for next phase of development.
Diffstat (limited to 'src/audio/jittered_audio_backend.cc')
| -rw-r--r-- | src/audio/jittered_audio_backend.cc | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/src/audio/jittered_audio_backend.cc b/src/audio/jittered_audio_backend.cc new file mode 100644 index 0000000..5561c11 --- /dev/null +++ b/src/audio/jittered_audio_backend.cc @@ -0,0 +1,112 @@ +// This file is part of the 64k demo project. +// It implements a test backend that simulates jittered audio consumption. + +#if !defined(STRIP_ALL) + +#include "jittered_audio_backend.h" +#include "audio.h" +#include "ring_buffer.h" +#include <chrono> +#include <cstdlib> +#include <cstring> +#include <random> +#include <thread> + +JitteredAudioBackend::JitteredAudioBackend() + : running_(false), + should_stop_(false), + jitter_ms_(5.0f), + base_interval_ms_(10.0f), + min_chunk_frames_(256), + max_chunk_frames_(1024), + total_frames_consumed_(0), + underrun_count_(0) { +} + +JitteredAudioBackend::~JitteredAudioBackend() { + shutdown(); +} + +void JitteredAudioBackend::init() { + // Nothing to initialize +} + +void JitteredAudioBackend::start() { + if (running_.load()) return; + + should_stop_.store(false); + running_.store(true); + + // Start audio thread + audio_thread_ = std::thread(&JitteredAudioBackend::audio_thread_loop, this); +} + +void JitteredAudioBackend::shutdown() { + if (!running_.load()) return; + + should_stop_.store(true); + + if (audio_thread_.joinable()) { + audio_thread_.join(); + } + + running_.store(false); +} + +void JitteredAudioBackend::set_jitter_amount(float jitter_ms) { + jitter_ms_ = jitter_ms; +} + +void JitteredAudioBackend::set_base_interval(float interval_ms) { + base_interval_ms_ = interval_ms; +} + +void JitteredAudioBackend::set_chunk_size_range(int min_frames, int max_frames) { + min_chunk_frames_ = min_frames; + max_chunk_frames_ = max_frames; +} + +void JitteredAudioBackend::audio_thread_loop() { + AudioRingBuffer* ring_buffer = audio_get_ring_buffer(); + if (ring_buffer == nullptr) return; + + // Random number generator for jitter + std::random_device rd; + std::mt19937 gen(rd()); + std::uniform_real_distribution<float> jitter_dist(-jitter_ms_, jitter_ms_); + std::uniform_int_distribution<int> chunk_dist(min_chunk_frames_, max_chunk_frames_); + + while (!should_stop_.load()) { + // Calculate jittered wait time + const float jitter = jitter_dist(gen); + const float wait_ms = base_interval_ms_ + jitter; + const int wait_us = (int)(wait_ms * 1000.0f); + + if (wait_us > 0) { + std::this_thread::sleep_for(std::chrono::microseconds(wait_us)); + } + + // Random chunk size + const int chunk_frames = chunk_dist(gen); + const int chunk_samples = chunk_frames * 2; // Stereo + + // Read from ring buffer + float* temp_buffer = new float[chunk_samples]; + const int read_samples = ring_buffer->read(temp_buffer, chunk_samples); + + // Check for underrun + if (read_samples < chunk_samples) { + underrun_count_.fetch_add(1); + } + + // Track consumption + total_frames_consumed_.fetch_add(read_samples / 2); + + // Notify of frames rendered (for tracking) + on_frames_rendered(read_samples / 2); + + delete[] temp_buffer; + } +} + +#endif /* !defined(STRIP_ALL) */ |
