diff options
| author | skal <pascal.massimino@gmail.com> | 2026-05-20 22:44:44 +0200 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-05-20 23:21:59 +0200 |
| commit | a91f89c8ea15665853176c05597760d0fcf6e0df (patch) | |
| tree | e403c16de7d44dff4f1bdb37ebb5c3186b191fcf /src/audio/fft.cc | |
| parent | 5d20c892dedce7bc7486acbd72fbd35da69e413e (diff) | |
fix: code review cleanup — bugs, dead code, factorization, simplification
Bugs:
- B1: fix dead tempo debug (prev_tempo captured after assignment)
- B2: fix ReloadAssetsFromFile leak for disk-loaded assets; simplify DropAsset
- B3: fix get_free_pool_slot leak (unregister synth + free data on reuse)
- B4: volatile -> std::atomic with acquire/release in miniaudio_backend, synth
- B5: fix unaligned reads in scene_loader (memcpy-based read_f32/read_u32)
- B6: fix shader module + BGL + pipeline layout leaks in gpu.cc, pipeline_builder
Dead code:
- D1: remove unused particle_defs.h
- D3: remove create_post_process_pipeline_simple (zero callers)
- D4: remove empty gpu_draw()
- D5: remove write-only Hybrid3D::initialized_
- D6: remove legacy pending buffer path in audio.cc
Factorization:
- F1: Effect::run_fullscreen_pass() replaces boilerplate in 5 effects
- F2: particle_common.wgsl snippet, #include in 3 WGSL shaders
- F3: gpu_create_shader_module() helper, used in 3 call sites
- F5: get_world_aabb() shared between bvh.cc and physics.cc
- F6: samples_to_seconds() replaces 6 inline expressions
- F7: gpu_create_linear/nearest_sampler use SamplerCache; add nearest() preset
Simplification:
- S9+S1: WgslSamplerType param; Scene2Effect collapsed to thin wrapper
- S4: FFT heap allocs -> stack arrays (zero allocs on hot path)
- S5: ObjectType::CUBE documented as legacy alias for BOX; default changed
- S6: bind group dirty-flag in Renderer3D; remove duplicate pipeline set
- S7: create_gpu_procedural() helper in texture_manager (~80 lines removed)
37/37 tests passing.
handoff(Claude): code review batch — all items verified, no regressions.
Diffstat (limited to 'src/audio/fft.cc')
| -rw-r--r-- | src/audio/fft.cc | 30 |
1 files changed, 13 insertions, 17 deletions
diff --git a/src/audio/fft.cc b/src/audio/fft.cc index 7523b42..982f35f 100644 --- a/src/audio/fft.cc +++ b/src/audio/fft.cc @@ -7,6 +7,10 @@ #include <cmath> #include <cstring> +// Max supported FFT size for stack-allocated temp buffers. +// All callers use N <= 512 (DCT_SIZE). imdct needs 2*N = 1024. +static const size_t kMaxFFTSize = 1024; + // Bit-reversal permutation (in-place) // Reorders array elements by reversing their binary indices static void bit_reverse_permute(float* real, float* imag, size_t N) { @@ -102,9 +106,9 @@ void fft_inverse(float* real, float* imag, size_t N) { void dct_fft(const float* input, float* output, size_t N) { const float PI = 3.14159265358979323846f; - // Allocate temporary arrays for N-point FFT - float* real = new float[N]; - float* imag = new float[N]; + // Stack-allocated temp arrays (N <= kMaxFFTSize) + float real[kMaxFFTSize]; + float imag[kMaxFFTSize]; // Reorder input: even indices first, then odd indices reversed // [x[0], x[2], x[4], ...] followed by [x[N-1], x[N-3], x[N-5], ...] @@ -135,9 +139,6 @@ void dct_fft(const float* input, float* output, size_t N) { output[k] = dct_value * sqrtf(2.0f / N); } } - - delete[] real; - delete[] imag; } // IMDCT via FFT @@ -149,8 +150,9 @@ void imdct_fft(const float* input, float* output, size_t N) { const float PI = 3.14159265358979323846f; const size_t M = 2 * N; // output length - float* real = new float[M]; - float* imag = new float[M]; + // Stack-allocated temp arrays (M = 2*N <= kMaxFFTSize) + float real[kMaxFFTSize]; + float imag[kMaxFFTSize]; // Pre-multiply X[k] by exp(-j*pi*(2k+1)/(4N)), build 2N complex FFT input // via standard IMDCT-via-FFT algorithm (N-point complex FFT) @@ -180,9 +182,6 @@ void imdct_fft(const float* input, float* output, size_t N) { const float angle = -PI * (2.0f * n + 1.0f) / (4.0f * N); output[n] = gain * (real[n] * cosf(angle) - imag[n] * sinf(angle)); } - - delete[] real; - delete[] imag; } // IDCT (DCT-III) via FFT - inverse of the DCT-II reordering method @@ -190,9 +189,9 @@ void imdct_fft(const float* input, float* output, size_t N) { void idct_fft(const float* input, float* output, size_t N) { const float PI = 3.14159265358979323846f; - // Allocate temporary arrays for N-point FFT - float* real = new float[N]; - float* imag = new float[N]; + // Stack-allocated temp arrays (N <= kMaxFFTSize) + float real[kMaxFFTSize]; + float imag[kMaxFFTSize]; // Prepare FFT input with inverse phase correction // FFT[k] = DCT[k] * exp(+j*pi*k/(2*N)) / normalization @@ -226,7 +225,4 @@ void idct_fft(const float* input, float* output, size_t N) { output[2 * i] = real[i]; // Even positions output[2 * i + 1] = real[N - 1 - i]; // Odd positions (reversed) } - - delete[] real; - delete[] imag; } |
