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| author | skal <pascal.massimino@gmail.com> | 2026-05-20 22:44:44 +0200 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-05-20 22:44:44 +0200 |
| commit | 5d20c892dedce7bc7486acbd72fbd35da69e413e (patch) | |
| tree | 05e04d5e689504c2421cd5772e91a42ee69608ab /src/audio/backend/miniaudio_backend.cc | |
| parent | 6ef8f578817ee0134fd5867ca3b80590e3eb2368 (diff) | |
fix: code review cleanup — bugs, dead code, factorization (-167 lines)
Bugs:
- B1: fix dead tempo debug (prev_tempo captured after assignment)
- B2: fix ReloadAssetsFromFile leak for disk-loaded assets; simplify DropAsset
- B3: fix get_free_pool_slot leak (unregister synth + free data on reuse)
- B4: volatile -> std::atomic with acquire/release in miniaudio_backend, synth
- B5: fix unaligned reads in scene_loader (memcpy-based read_f32/read_u32)
- B6: fix shader module + BGL + pipeline layout leaks in gpu.cc, pipeline_builder
Dead code:
- D1: remove unused particle_defs.h
- D3: remove create_post_process_pipeline_simple (zero callers)
- D4: remove empty gpu_draw()
- D5: remove write-only Hybrid3D::initialized_
- D6: remove legacy pending buffer path in audio.cc
Factorization:
- F1: Effect::run_fullscreen_pass() replaces boilerplate in 5 effects
- F2: particle_common.wgsl snippet, #include in 3 WGSL shaders
- F3: gpu_create_shader_module() helper, used in 3 call sites
- F5: get_world_aabb() shared between bvh.cc and physics.cc
- F6: samples_to_seconds() replaces 6 inline expressions
- F7: gpu_create_linear/nearest_sampler use SamplerCache; add nearest() preset
37/37 tests passing.
handoff(Claude): code review batch — all items verified, no regressions.
Diffstat (limited to 'src/audio/backend/miniaudio_backend.cc')
| -rw-r--r-- | src/audio/backend/miniaudio_backend.cc | 20 |
1 files changed, 11 insertions, 9 deletions
diff --git a/src/audio/backend/miniaudio_backend.cc b/src/audio/backend/miniaudio_backend.cc index 312d36e..8871d10 100644 --- a/src/audio/backend/miniaudio_backend.cc +++ b/src/audio/backend/miniaudio_backend.cc @@ -12,11 +12,11 @@ // Real-time peak measured at actual playback time // Updated in audio_callback when samples are read from ring buffer -volatile float MiniaudioBackend::realtime_peak_ = 0.0f; +std::atomic<float> MiniaudioBackend::realtime_peak_{0.0f}; // Smooth playback time interpolation -volatile double MiniaudioBackend::last_callback_time_ = 0.0; -volatile int64_t MiniaudioBackend::last_callback_samples_ = 0; +std::atomic<double> MiniaudioBackend::last_callback_time_{0.0}; +std::atomic<int64_t> MiniaudioBackend::last_callback_samples_{0}; // Static callback for miniaudio (C API requirement) void MiniaudioBackend::audio_callback(ma_device* pDevice, void* pOutput, @@ -148,8 +148,10 @@ void MiniaudioBackend::audio_callback(ma_device* pDevice, void* pOutput, // Update smooth playback time tracking (absolute time, no epoch needed) struct timespec ts; clock_gettime(CLOCK_MONOTONIC, &ts); - last_callback_time_ = ts.tv_sec + ts.tv_nsec / 1e9; - last_callback_samples_ = ring_buffer->get_total_read(); + last_callback_time_.store(ts.tv_sec + ts.tv_nsec / 1e9, + std::memory_order_release); + last_callback_samples_.store(ring_buffer->get_total_read(), + std::memory_order_release); #if defined(DEBUG_LOG_RING_BUFFER) if (actually_read < samples_to_read) { @@ -280,11 +282,11 @@ void MiniaudioBackend::shutdown() { } float MiniaudioBackend::get_realtime_peak() { - return realtime_peak_; + return realtime_peak_.load(std::memory_order_acquire); } void MiniaudioBackend::get_callback_state(double* out_time, - int64_t* out_samples) { - *out_time = last_callback_time_; - *out_samples = last_callback_samples_; + int64_t* out_samples) { + *out_time = last_callback_time_.load(std::memory_order_acquire); + *out_samples = last_callback_samples_.load(std::memory_order_acquire); } |
