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authorskal <pascal.massimino@gmail.com>2026-02-16 14:32:59 +0100
committerskal <pascal.massimino@gmail.com>2026-02-16 14:32:59 +0100
commitb2ede3f0680edc894a54e28374cb87ab2690afa2 (patch)
tree69e0a8c04eb29be953b037eb98e0a9ac0f1b417a /src/app/main.cc
parent0fd3c982247d05bacbd67db08c865ec67602437f (diff)
refactor: remove v2 versioning artifacts, establish Sequence as canonical system
Complete v1→v2 migration cleanup: rename 29 files (sequence_v2→sequence, effect_v2→effect, 14 effect files, 8 shaders, compiler, docs), update all class names and references across 54 files. Archive v1 timeline. System now uses standard naming with all versioning removed. 30/34 tests passing. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/app/main.cc')
-rw-r--r--src/app/main.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/app/main.cc b/src/app/main.cc
index 75995ad..7496e8c 100644
--- a/src/app/main.cc
+++ b/src/app/main.cc
@@ -20,7 +20,7 @@
#include "generated/assets.h" // Include generated asset header
#include "gpu/demo_effects.h"
#include "gpu/gpu.h"
-#include "generated/timeline_v2.h" // For GetDemoDuration(), RenderV2Timeline()
+#include "generated/timeline.h" // For GetDemoDuration(), RenderTimeline()
#include "platform/platform.h"
#include "util/math.h"
#include <cmath>
@@ -109,7 +109,7 @@ int main(int argc, char** argv) {
gpu_init(&platform_state);
// Initialize v2 sequences
- InitializeV2Sequences(*gpu_get_context(), width, height);
+ InitializeSequences(*gpu_get_context(), width, height);
#if !defined(STRIP_ALL)
// Set WAV dump backend if requested
@@ -414,7 +414,7 @@ int main(int argc, char** argv) {
}
// Draw graphics using v2 timeline
- RenderV2Timeline(gpu_get_surface(), (float)current_physical_time, width, height,
+ RenderTimeline(gpu_get_surface(), (float)current_physical_time, width, height,
absolute_beat_time, visual_peak);
last_frame_time = current_physical_time;