diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-08 07:00:28 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-08 07:00:28 +0100 |
| commit | 1bc1cf8cd2c66bbae615a5ddba883b7cd55bd67f (patch) | |
| tree | 15d989e9ff31c1a691bfaa840f661f3eed92a6b2 /src/3d/scene_loader.h | |
| parent | ef3839ac767057d80feb55aaaf3f4ededfe69e91 (diff) | |
feat(3d): Implement Blender export and binary scene loading pipeline
Diffstat (limited to 'src/3d/scene_loader.h')
| -rw-r--r-- | src/3d/scene_loader.h | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/3d/scene_loader.h b/src/3d/scene_loader.h new file mode 100644 index 0000000..15f08c7 --- /dev/null +++ b/src/3d/scene_loader.h @@ -0,0 +1,14 @@ +#pragma once + +#include "3d/scene.h" +#include <cstdint> +#include <cstddef> + +// SceneLoader handles parsing of binary scene files (.bin) exported from Blender. +// It populates a Scene object with objects, lights, and cameras. +class SceneLoader { + public: + // Loads a scene from a binary buffer. + // Returns true on success, false on failure (e.g., invalid magic, version mismatch). + static bool LoadScene(Scene& scene, const uint8_t* data, size_t size); +}; |
