diff options
| author | skal <pascal.massimino@gmail.com> | 2026-05-21 08:10:47 +0200 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-05-21 08:10:47 +0200 |
| commit | d806027dcaeadcdd8d2febd88bc46b2fd2c465de (patch) | |
| tree | 30bc1ef9f40ccab7c00e31ee20e62bb86755fa26 /src/3d/renderer_pipelines.cc | |
| parent | 680042a18c11ad5e58757e45b260745c2f52417f (diff) | |
Diffstat (limited to 'src/3d/renderer_pipelines.cc')
| -rw-r--r-- | src/3d/renderer_pipelines.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/3d/renderer_pipelines.cc b/src/3d/renderer_pipelines.cc index 195baad..9e1e2fb 100644 --- a/src/3d/renderer_pipelines.cc +++ b/src/3d/renderer_pipelines.cc @@ -253,8 +253,8 @@ void Renderer3D::create_mesh_pipeline() { pipeline_desc.vertex.buffers = &vert_buffer_layout; pipeline_desc.primitive.topology = WGPUPrimitiveTopology_TriangleList; pipeline_desc.primitive.cullMode = WGPUCullMode_Back; - // CW winding compensates for Y-negation in perspective() (post-process chain). - // Direct-to-surface rendering uses standard CCW winding. + // CW winding compensates for Y-negation in perspective() (post-process + // chain). Direct-to-surface rendering uses standard CCW winding. pipeline_desc.primitive.frontFace = direct_render_ ? WGPUFrontFace_CCW : WGPUFrontFace_CW; pipeline_desc.multisample.count = 1; |
