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authorskal <pascal.massimino@gmail.com>2026-05-21 08:10:47 +0200
committerskal <pascal.massimino@gmail.com>2026-05-21 08:10:47 +0200
commitd806027dcaeadcdd8d2febd88bc46b2fd2c465de (patch)
tree30bc1ef9f40ccab7c00e31ee20e62bb86755fa26 /src/3d/renderer_pipelines.cc
parent680042a18c11ad5e58757e45b260745c2f52417f (diff)
style: apply clang-formatHEADmain
Diffstat (limited to 'src/3d/renderer_pipelines.cc')
-rw-r--r--src/3d/renderer_pipelines.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/3d/renderer_pipelines.cc b/src/3d/renderer_pipelines.cc
index 195baad..9e1e2fb 100644
--- a/src/3d/renderer_pipelines.cc
+++ b/src/3d/renderer_pipelines.cc
@@ -253,8 +253,8 @@ void Renderer3D::create_mesh_pipeline() {
pipeline_desc.vertex.buffers = &vert_buffer_layout;
pipeline_desc.primitive.topology = WGPUPrimitiveTopology_TriangleList;
pipeline_desc.primitive.cullMode = WGPUCullMode_Back;
- // CW winding compensates for Y-negation in perspective() (post-process chain).
- // Direct-to-surface rendering uses standard CCW winding.
+ // CW winding compensates for Y-negation in perspective() (post-process
+ // chain). Direct-to-surface rendering uses standard CCW winding.
pipeline_desc.primitive.frontFace =
direct_render_ ? WGPUFrontFace_CCW : WGPUFrontFace_CW;
pipeline_desc.multisample.count = 1;