From d806027dcaeadcdd8d2febd88bc46b2fd2c465de Mon Sep 17 00:00:00 2001 From: skal Date: Thu, 21 May 2026 08:10:47 +0200 Subject: style: apply clang-format --- src/3d/renderer_pipelines.cc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/3d/renderer_pipelines.cc') diff --git a/src/3d/renderer_pipelines.cc b/src/3d/renderer_pipelines.cc index 195baad..9e1e2fb 100644 --- a/src/3d/renderer_pipelines.cc +++ b/src/3d/renderer_pipelines.cc @@ -253,8 +253,8 @@ void Renderer3D::create_mesh_pipeline() { pipeline_desc.vertex.buffers = &vert_buffer_layout; pipeline_desc.primitive.topology = WGPUPrimitiveTopology_TriangleList; pipeline_desc.primitive.cullMode = WGPUCullMode_Back; - // CW winding compensates for Y-negation in perspective() (post-process chain). - // Direct-to-surface rendering uses standard CCW winding. + // CW winding compensates for Y-negation in perspective() (post-process + // chain). Direct-to-surface rendering uses standard CCW winding. pipeline_desc.primitive.frontFace = direct_render_ ? WGPUFrontFace_CCW : WGPUFrontFace_CW; pipeline_desc.multisample.count = 1; -- cgit v1.2.3