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authorskal <pascal.massimino@gmail.com>2026-02-17 08:57:55 +0100
committerskal <pascal.massimino@gmail.com>2026-02-17 08:57:55 +0100
commit001939ca8e2c582650d3cd77d0cd0eabffc50ed2 (patch)
tree7363271308b3e53c2495f1973a62ae42ab10cd37 /src/3d/renderer_pipelines.cc
parent59b7ca9adff07f8d457fba53ba4d67c293229b68 (diff)
style: replace C++ casts with C-style casts
Converts all static_cast<>, reinterpret_cast<> to C-style casts per CODING_STYLE.md guidelines. - Modified 12 files across gpu, 3d, util, tests, and tools - All builds passing, 34/34 tests passing - No functional changes, pure style cleanup Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/3d/renderer_pipelines.cc')
-rw-r--r--src/3d/renderer_pipelines.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/3d/renderer_pipelines.cc b/src/3d/renderer_pipelines.cc
index fed3983..57e71ae 100644
--- a/src/3d/renderer_pipelines.cc
+++ b/src/3d/renderer_pipelines.cc
@@ -17,7 +17,7 @@ void Renderer3D::create_pipeline() {
WGPURenderPipeline Renderer3D::create_pipeline_impl(bool use_bvh) {
// Main SDF shader
size_t size;
- const char* shader_code = reinterpret_cast<const char*>(
+ const char* shader_code = (const char*)(
GetAsset(AssetId::ASSET_SHADER_RENDERER_3D, &size));
// Compose the final shader by substituting the scene query implementation
@@ -134,7 +134,7 @@ WGPURenderPipeline Renderer3D::create_pipeline_impl(bool use_bvh) {
void Renderer3D::create_mesh_pipeline() {
size_t size;
- const char* shader_code = reinterpret_cast<const char*>(
+ const char* shader_code = (const char*)(
GetAsset(AssetId::ASSET_SHADER_MESH, &size));
ShaderComposer::CompositionMap composition_map;
@@ -261,7 +261,7 @@ void Renderer3D::create_mesh_pipeline() {
void Renderer3D::create_skybox_pipeline() {
size_t size;
- const char* shader_code = reinterpret_cast<const char*>(
+ const char* shader_code = (const char*)(
GetAsset(AssetId::ASSET_SHADER_SKYBOX, &size));
std::string composed_shader =