From c194f59e171a1e58ce1704f37d99ffcd09a42433 Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 2 Feb 2026 15:55:03 +0100 Subject: fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugs - Implemented dynamic resolution support in all shaders and effects. - Added explicit viewport setting for all render passes to ensure correct scaling. - Fixed 3D shadow mapping by adding PLANE support and standardizing soft shadow logic. - Propagated resize events through the Effect hierarchy. - Applied project-wide code formatting. --- src/3d/renderer.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/3d/renderer.h') diff --git a/src/3d/renderer.h b/src/3d/renderer.h index 43e7cfe..a7f29da 100644 --- a/src/3d/renderer.h +++ b/src/3d/renderer.h @@ -34,7 +34,9 @@ class Renderer3D { void shutdown(); #if !defined(STRIP_ALL) - static void SetDebugEnabled(bool enabled) { s_debug_enabled_ = enabled; } + static void SetDebugEnabled(bool enabled) { + s_debug_enabled_ = enabled; + } #endif // Renders the scene to the given texture view (Convenience: creates a pass) -- cgit v1.2.3