From f6f3c13fcd287774a458730722854baab8a17366 Mon Sep 17 00:00:00 2001 From: skal Date: Thu, 5 Feb 2026 16:40:27 +0100 Subject: feat(physics): Implement SDF-based physics engine and BVH Completed Task #49. - Implemented CPU-side SDF library (sphere, box, torus, plane). - Implemented Dynamic BVH construction (rebuilt every frame). - Implemented PhysicsSystem with semi-implicit Euler integration and collision resolution. - Added visual debugging for BVH nodes. - Created test_3d_physics interactive test and test_physics unit tests. - Updated project docs and triaged new tasks. --- src/3d/renderer.cc | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/3d/renderer.cc') diff --git a/src/3d/renderer.cc b/src/3d/renderer.cc index e4320f4..64f6fc3 100644 --- a/src/3d/renderer.cc +++ b/src/3d/renderer.cc @@ -199,6 +199,13 @@ void Renderer3D::set_sky_texture(WGPUTextureView sky_view) { sky_texture_view_ = sky_view; } +void Renderer3D::add_debug_aabb(const vec3& min, const vec3& max, + const vec3& color) { +#if !defined(STRIP_ALL) + visual_debug_.add_aabb(min, max, color); +#endif +} + void Renderer3D::create_pipeline() { WGPUBindGroupLayoutEntry entries[5] = {}; entries[0].binding = 0; -- cgit v1.2.3