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authorskal <pascal.massimino@gmail.com>2026-03-12 17:14:57 +0100
committerskal <pascal.massimino@gmail.com>2026-03-12 17:14:57 +0100
commitefad11008616d30f685752fc70aa05be524c1a78 (patch)
tree3a2dad4e054749af900c03800b3868d7a26a7678 /scripts/fetch_win_deps.sh
parentce032eb25a480c086edcd7bbfa4a742e5e44a6a7 (diff)
fix(win): update wgpu-native to v27, unify Windows/macOS API paths
- fetch_win_deps.sh: update wgpu-native v0.19.4.1 → v27.0.4.0 (same as macOS) - platform.h: remove v0.19 compat shims, Windows now uses WGPUStringView API - gpu.cc/gpu.h: remove DEMO_CROSS_COMPILE_WIN32 old-API branches - texture_readback.cc, visual_debug.cc, hybrid3d_effect.cc: same cleanup - rotating_cube_effect.cc: remove #ifdef guard for depthSlice - glfw3webgpu.c: remove old WGPUSurfaceDescriptorFromWindowsHWND branch - asset_manager.cc: fix DEMO_STRIP_ALL→STRIP_ALL guard (vs_main was missing in STRIP_ALL Windows builds because disk-loading path ran on embedded data) - tracker.cc: skip MP3 assets gracefully in STRIP_ALL builds instead of fatal handoff(Gemini): Windows .exe now runs under Wine. demo64k.exe renders frames and progresses through audio timeline. Pre-existing test failures unchanged. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'scripts/fetch_win_deps.sh')
-rwxr-xr-xscripts/fetch_win_deps.sh14
1 files changed, 7 insertions, 7 deletions
diff --git a/scripts/fetch_win_deps.sh b/scripts/fetch_win_deps.sh
index a32f047..c66fc34 100755
--- a/scripts/fetch_win_deps.sh
+++ b/scripts/fetch_win_deps.sh
@@ -13,17 +13,17 @@ cp glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3.a third_party/windows/lib/
cp glfw-3.4.bin.WIN64/include/GLFW/* third_party/windows/include/GLFW/
rm -rf glfw.zip glfw-3.4.bin.WIN64
-echo "Fetching wgpu-native v0.19.4.1..."
-curl -L -o wgpu.zip https://github.com/gfx-rs/wgpu-native/releases/download/v0.19.4.1/wgpu-windows-x86_64-release.zip
+echo "Fetching wgpu-native v27.0.4.0..."
+curl -L -o wgpu.zip https://github.com/gfx-rs/wgpu-native/releases/download/v27.0.4.0/wgpu-windows-x86_64-msvc-release.zip
unzip -q wgpu.zip -d wgpu_temp
-# Copy import library (renaming for MinGW convention, though it can usually read .lib)
-cp wgpu_temp/wgpu_native.dll.lib third_party/windows/lib/libwgpu_native.dll.a
+# Copy import library (renaming for MinGW convention)
+cp wgpu_temp/lib/wgpu_native.dll.lib third_party/windows/lib/libwgpu_native.dll.a
# Copy runtime DLL (will be needed next to executable)
-cp wgpu_temp/wgpu_native.dll third_party/windows/lib/wgpu_native.dll
+cp wgpu_temp/lib/wgpu_native.dll third_party/windows/lib/wgpu_native.dll
# Copy headers
mkdir -p third_party/windows/include/webgpu
-cp wgpu_temp/webgpu.h third_party/windows/include/webgpu/
-cp wgpu_temp/wgpu.h third_party/windows/include/webgpu/
+cp wgpu_temp/include/webgpu/webgpu.h third_party/windows/include/webgpu/
+cp wgpu_temp/include/webgpu/wgpu.h third_party/windows/include/webgpu/
rm -rf wgpu.zip wgpu_temp
echo "Windows dependencies fetched."