From efad11008616d30f685752fc70aa05be524c1a78 Mon Sep 17 00:00:00 2001 From: skal Date: Thu, 12 Mar 2026 17:14:57 +0100 Subject: fix(win): update wgpu-native to v27, unify Windows/macOS API paths MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - fetch_win_deps.sh: update wgpu-native v0.19.4.1 → v27.0.4.0 (same as macOS) - platform.h: remove v0.19 compat shims, Windows now uses WGPUStringView API - gpu.cc/gpu.h: remove DEMO_CROSS_COMPILE_WIN32 old-API branches - texture_readback.cc, visual_debug.cc, hybrid3d_effect.cc: same cleanup - rotating_cube_effect.cc: remove #ifdef guard for depthSlice - glfw3webgpu.c: remove old WGPUSurfaceDescriptorFromWindowsHWND branch - asset_manager.cc: fix DEMO_STRIP_ALL→STRIP_ALL guard (vs_main was missing in STRIP_ALL Windows builds because disk-loading path ran on embedded data) - tracker.cc: skip MP3 assets gracefully in STRIP_ALL builds instead of fatal handoff(Gemini): Windows .exe now runs under Wine. demo64k.exe renders frames and progresses through audio timeline. Pre-existing test failures unchanged. Co-Authored-By: Claude Sonnet 4.6 --- scripts/fetch_win_deps.sh | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'scripts/fetch_win_deps.sh') diff --git a/scripts/fetch_win_deps.sh b/scripts/fetch_win_deps.sh index a32f047..c66fc34 100755 --- a/scripts/fetch_win_deps.sh +++ b/scripts/fetch_win_deps.sh @@ -13,17 +13,17 @@ cp glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3.a third_party/windows/lib/ cp glfw-3.4.bin.WIN64/include/GLFW/* third_party/windows/include/GLFW/ rm -rf glfw.zip glfw-3.4.bin.WIN64 -echo "Fetching wgpu-native v0.19.4.1..." -curl -L -o wgpu.zip https://github.com/gfx-rs/wgpu-native/releases/download/v0.19.4.1/wgpu-windows-x86_64-release.zip +echo "Fetching wgpu-native v27.0.4.0..." +curl -L -o wgpu.zip https://github.com/gfx-rs/wgpu-native/releases/download/v27.0.4.0/wgpu-windows-x86_64-msvc-release.zip unzip -q wgpu.zip -d wgpu_temp -# Copy import library (renaming for MinGW convention, though it can usually read .lib) -cp wgpu_temp/wgpu_native.dll.lib third_party/windows/lib/libwgpu_native.dll.a +# Copy import library (renaming for MinGW convention) +cp wgpu_temp/lib/wgpu_native.dll.lib third_party/windows/lib/libwgpu_native.dll.a # Copy runtime DLL (will be needed next to executable) -cp wgpu_temp/wgpu_native.dll third_party/windows/lib/wgpu_native.dll +cp wgpu_temp/lib/wgpu_native.dll third_party/windows/lib/wgpu_native.dll # Copy headers mkdir -p third_party/windows/include/webgpu -cp wgpu_temp/webgpu.h third_party/windows/include/webgpu/ -cp wgpu_temp/wgpu.h third_party/windows/include/webgpu/ +cp wgpu_temp/include/webgpu/webgpu.h third_party/windows/include/webgpu/ +cp wgpu_temp/include/webgpu/wgpu.h third_party/windows/include/webgpu/ rm -rf wgpu.zip wgpu_temp echo "Windows dependencies fetched." -- cgit v1.2.3