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authorskal <pascal.massimino@gmail.com>2026-02-02 14:25:41 +0100
committerskal <pascal.massimino@gmail.com>2026-02-02 14:25:41 +0100
commit43e257fab0ca544edbb36604a7871f96fd0142bf (patch)
tree927ee2f22f52d5cafb8ed201a680a149ffdc128a /scripts/build_win.sh
parent7f57832c8b64ad560409523dfd69a324245a7761 (diff)
fix(shader): Correct WGSL loop syntax in calc_shadow
- Replaced invalid 'i++' with 'i = i + 1' in the shader's calc_shadow function loop. - This resolves the shader parsing error and allows the 3D renderer test to run successfully on all platforms.
Diffstat (limited to 'scripts/build_win.sh')
-rwxr-xr-xscripts/build_win.sh2
1 files changed, 1 insertions, 1 deletions
diff --git a/scripts/build_win.sh b/scripts/build_win.sh
index d61f308..6c370a8 100755
--- a/scripts/build_win.sh
+++ b/scripts/build_win.sh
@@ -17,7 +17,7 @@ cmake -S . -B build_win \
-DASSET_PACKER_PATH=$ASSET_PACKER_PATH \
-DSEQ_COMPILER_PATH=$SEQ_COMPILER_PATH
-cmake --build build_win
+cmake --build build_win -j8
# 3. Copy runtime DLLs to build_win so we can run it
cp third_party/windows/lib/wgpu_native.dll build_win/