From 43e257fab0ca544edbb36604a7871f96fd0142bf Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 2 Feb 2026 14:25:41 +0100 Subject: fix(shader): Correct WGSL loop syntax in calc_shadow - Replaced invalid 'i++' with 'i = i + 1' in the shader's calc_shadow function loop. - This resolves the shader parsing error and allows the 3D renderer test to run successfully on all platforms. --- scripts/build_win.sh | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scripts/build_win.sh') diff --git a/scripts/build_win.sh b/scripts/build_win.sh index d61f308..6c370a8 100755 --- a/scripts/build_win.sh +++ b/scripts/build_win.sh @@ -17,7 +17,7 @@ cmake -S . -B build_win \ -DASSET_PACKER_PATH=$ASSET_PACKER_PATH \ -DSEQ_COMPILER_PATH=$SEQ_COMPILER_PATH -cmake --build build_win +cmake --build build_win -j8 # 3. Copy runtime DLLs to build_win so we can run it cp third_party/windows/lib/wgpu_native.dll build_win/ -- cgit v1.2.3