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| author | skal <pascal.massimino@gmail.com> | 2026-02-17 11:00:51 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-17 11:00:51 +0100 |
| commit | a30a9878fe083240dbd98ae4ca93339cd8a8d667 (patch) | |
| tree | 169632773d7570f8847629d9177844b809cb4566 /doc | |
| parent | a5e3e1bdb104555394e9f3aad6d1cf07e93998bf (diff) | |
fix(build): Resolve Windows cross-compilation failures
This commit fixes several issues that caused the Windows cross-compilation build (`scripts/build_win.sh`) to fail.
The root causes were platform-specific API differences in the wgpu-native library and incorrect dependency tracking in the CMake build system for generated code.
Changes:
- **`tools/seq_compiler.py`**: The timeline generator now wraps `depthSlice` assignments in `#if !defined(DEMO_CROSS_COMPILE_WIN32)` directives to handle API differences in `WGPURenderPassColorAttachment`.
- **`src/gpu/gpu.h`**: The `gpu_init_color_attachment` helper is now platform-aware, using a preprocessor guard for the `depthSlice` member.
- **`src/effects/*.cc`**: All effects are updated to use the new platform-aware helper or have explicit guards for `depthSlice`. Also, replaced `WGPUTexelCopyTextureInfo` with the cross-platform alias `GpuTextureCopyInfo` in `rotating_cube_effect.cc`.
- **`cmake`**: Added `tools/seq_compiler.py` as an explicit dependency to the `generate_timeline` and `generate_test_demo_timeline` custom commands. This ensures that changes to the generator script correctly trigger a rebuild of the generated C++ files.
- **`scripts/build_win.sh`**: Removed the erroneous attempt to build the `seq_compiler.py` script as a native executable.
With these changes, the Windows cross-compilation build now completes successfully.
Diffstat (limited to 'doc')
0 files changed, 0 insertions, 0 deletions
