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| author | skal <pascal.massimino@gmail.com> | 2026-03-29 01:50:47 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-03-29 01:50:47 +0100 |
| commit | a178de4e8680051925af9454b140343bf7eae214 (patch) | |
| tree | e7c8cf472fb2ebe49ab015b2e3aecf61d2c3c6d6 /doc | |
| parent | 70b77307a9a9ee4fdff23f783e041fe49e60e100 (diff) | |
fix(3d): restore correct orientation in test_3d_render (direct-to-surface)
Add Renderer3D::set_direct_render(bool) flag (must be set before init()).
When true, uses standard CCW winding and un-negates perspective Y, restoring
the pre-ba7ea27 orientation for direct-to-surface rendering where the
post-process Y-flip is absent.
handoff(Gemini): set_direct_render() is the escape hatch for any future
renderer usage that bypasses the post-process chain.
Diffstat (limited to 'doc')
0 files changed, 0 insertions, 0 deletions
