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| author | skal <pascal.massimino@gmail.com> | 2026-03-08 10:13:01 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-03-08 10:13:01 +0100 |
| commit | 1438cfe727adc7b6a5d84c76b0878ed77ef254a8 (patch) | |
| tree | a0493499f5281413b57f677979365fc98e96bac0 /doc/archive/AUDIO_WAV_DRIFT_BUG.md | |
| parent | fa7d2d7f3aa40d581ca2ad97e39fe944769ee5a3 (diff) | |
feat: WGSL asset load-from-disk in dev mode
- asset_packer: include WGSL in --disk_load path storage (alongside SPEC/MP3)
- asset_manager: disk-load WGSL assets at runtime when !DEMO_STRIP_ALL
- DemoCodegen: pass ASSET_PACKER_FLAGS to pack_test_assets so test assets
also use disk-load paths in dev mode (fixes pre-existing SPEC/WGSL test failures)
- test_shader_composer: fix stale assertions (fn test_wgsl → fn snippet_a,
correct ordering check)
35/35 tests passing.
handoff(Claude): WGSL disk-loading implemented. Shaders now loaded from disk
in dev mode, enabling hot-reload without rebuild. Tests fixed.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'doc/archive/AUDIO_WAV_DRIFT_BUG.md')
0 files changed, 0 insertions, 0 deletions
