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authorskal <pascal.massimino@gmail.com>2026-03-08 10:13:01 +0100
committerskal <pascal.massimino@gmail.com>2026-03-08 10:13:01 +0100
commit1438cfe727adc7b6a5d84c76b0878ed77ef254a8 (patch)
treea0493499f5281413b57f677979365fc98e96bac0 /doc/archive
parentfa7d2d7f3aa40d581ca2ad97e39fe944769ee5a3 (diff)
feat: WGSL asset load-from-disk in dev mode
- asset_packer: include WGSL in --disk_load path storage (alongside SPEC/MP3) - asset_manager: disk-load WGSL assets at runtime when !DEMO_STRIP_ALL - DemoCodegen: pass ASSET_PACKER_FLAGS to pack_test_assets so test assets also use disk-load paths in dev mode (fixes pre-existing SPEC/WGSL test failures) - test_shader_composer: fix stale assertions (fn test_wgsl → fn snippet_a, correct ordering check) 35/35 tests passing. handoff(Claude): WGSL disk-loading implemented. Shaders now loaded from disk in dev mode, enabling hot-reload without rebuild. Tests fixed. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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