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| author | skal <pascal.massimino@gmail.com> | 2026-02-28 09:08:57 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-28 09:08:57 +0100 |
| commit | 9ee410594a52cbc699b13de2bde4860d70c959a3 (patch) | |
| tree | d56adf5931d488abcf3ac8e24a828d2d5b02e8cc /doc/WORKSPACE_SYSTEM.md | |
| parent | 6599a428cd69be6c66c5179e1f0fce42f561f935 (diff) | |
refactor: move common/shaders/ to src/shaders/
Relocates shared WGSL shaders under src/ where all source code lives,
eliminating the top-level common/ directory.
- Update asset references in workspaces/main/assets.txt and workspaces/test/assets.txt
- Update docs: PROJECT_CONTEXT.md, ARCHITECTURE.md, WORKSPACE_SYSTEM.md, SHADER_REUSE_INVESTIGATION.md
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'doc/WORKSPACE_SYSTEM.md')
| -rw-r--r-- | doc/WORKSPACE_SYSTEM.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/WORKSPACE_SYSTEM.md b/doc/WORKSPACE_SYSTEM.md index a0077d2..6b4319d 100644 --- a/doc/WORKSPACE_SYSTEM.md +++ b/doc/WORKSPACE_SYSTEM.md @@ -133,7 +133,7 @@ assets = "assets.txt" asset_dirs = ["assets/", "../common/audio/"] # Shader directories (order matters: workspace-specific first) -shader_dirs = ["shaders/", "../common/shaders/"] +shader_dirs = ["shaders/", "../src/shaders/"] [options] # Default resolution @@ -255,7 +255,7 @@ class ShaderComposer { ```wgsl // workspace-specific shader #include "custom_uniforms.wgsl" // From workspaces/main/shaders/ -#include "math/common_utils.wgsl" // From assets/common/shaders/ +#include "math/common_utils.wgsl" // From src/shaders/ ``` ### CLI Tool |
