summaryrefslogtreecommitdiff
path: root/doc/WORKSPACE_SYSTEM.md
diff options
context:
space:
mode:
authorskal <pascal.massimino@gmail.com>2026-02-28 09:08:57 +0100
committerskal <pascal.massimino@gmail.com>2026-02-28 09:08:57 +0100
commit9ee410594a52cbc699b13de2bde4860d70c959a3 (patch)
treed56adf5931d488abcf3ac8e24a828d2d5b02e8cc /doc/WORKSPACE_SYSTEM.md
parent6599a428cd69be6c66c5179e1f0fce42f561f935 (diff)
refactor: move common/shaders/ to src/shaders/
Relocates shared WGSL shaders under src/ where all source code lives, eliminating the top-level common/ directory. - Update asset references in workspaces/main/assets.txt and workspaces/test/assets.txt - Update docs: PROJECT_CONTEXT.md, ARCHITECTURE.md, WORKSPACE_SYSTEM.md, SHADER_REUSE_INVESTIGATION.md Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'doc/WORKSPACE_SYSTEM.md')
-rw-r--r--doc/WORKSPACE_SYSTEM.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/WORKSPACE_SYSTEM.md b/doc/WORKSPACE_SYSTEM.md
index a0077d2..6b4319d 100644
--- a/doc/WORKSPACE_SYSTEM.md
+++ b/doc/WORKSPACE_SYSTEM.md
@@ -133,7 +133,7 @@ assets = "assets.txt"
asset_dirs = ["assets/", "../common/audio/"]
# Shader directories (order matters: workspace-specific first)
-shader_dirs = ["shaders/", "../common/shaders/"]
+shader_dirs = ["shaders/", "../src/shaders/"]
[options]
# Default resolution
@@ -255,7 +255,7 @@ class ShaderComposer {
```wgsl
// workspace-specific shader
#include "custom_uniforms.wgsl" // From workspaces/main/shaders/
-#include "math/common_utils.wgsl" // From assets/common/shaders/
+#include "math/common_utils.wgsl" // From src/shaders/
```
### CLI Tool