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authorskal <pascal.massimino@gmail.com>2026-03-07 19:02:07 +0100
committerskal <pascal.massimino@gmail.com>2026-03-07 19:02:07 +0100
commite4851ae9f310b44dab25eb979733281002c8953d (patch)
treeee93eb4f2890acfac37a52ca204081783fa46b2e /doc/AUXILIARY_TEXTURE_INIT.md
parent95802739b8ccaf9112fe4fe6e496ba7ae4158aae (diff)
refactor(effects): introduce WgslEffect for shader-only post-process effects
Replace boilerplate .h/.cc pairs for simple single-pass effects with a generic WgslEffect base class that takes a shader string + optional WgslEffectParams (binding 3). Port Flash, Passthrough, Heptagon, Scratch, and GaussianBlur to thin header-only wrappers — no .cc files, no CMake entries needed. Removes 5 .cc files (-243 lines). Update EFFECT_WORKFLOW.md, CONTRIBUTING.md, and AI_RULES.md to document the WgslEffect (Path A) vs full class (Path B) workflow. Doc cleanup: fix stale GaussianBlurParams/PostProcessEffect references and test counts. handoff(Claude): WgslEffect landed; 5 effects ported; docs updated. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'doc/AUXILIARY_TEXTURE_INIT.md')
-rw-r--r--doc/AUXILIARY_TEXTURE_INIT.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/AUXILIARY_TEXTURE_INIT.md b/doc/AUXILIARY_TEXTURE_INIT.md
index 036cbf7..23d111e 100644
--- a/doc/AUXILIARY_TEXTURE_INIT.md
+++ b/doc/AUXILIARY_TEXTURE_INIT.md
@@ -132,7 +132,7 @@ void MyEffect::init(MainSequence* demo) {
## Testing
-All 36 tests pass. Verified:
+All 35 tests pass. Verified:
- Auxiliary textures at correct resolution
- Renderer3D effects don't crash on resize-before-init
- No hardcoded resolution artifacts