From e4851ae9f310b44dab25eb979733281002c8953d Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 7 Mar 2026 19:02:07 +0100 Subject: refactor(effects): introduce WgslEffect for shader-only post-process effects MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Replace boilerplate .h/.cc pairs for simple single-pass effects with a generic WgslEffect base class that takes a shader string + optional WgslEffectParams (binding 3). Port Flash, Passthrough, Heptagon, Scratch, and GaussianBlur to thin header-only wrappers — no .cc files, no CMake entries needed. Removes 5 .cc files (-243 lines). Update EFFECT_WORKFLOW.md, CONTRIBUTING.md, and AI_RULES.md to document the WgslEffect (Path A) vs full class (Path B) workflow. Doc cleanup: fix stale GaussianBlurParams/PostProcessEffect references and test counts. handoff(Claude): WgslEffect landed; 5 effects ported; docs updated. Co-Authored-By: Claude Sonnet 4.6 --- doc/AUXILIARY_TEXTURE_INIT.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'doc/AUXILIARY_TEXTURE_INIT.md') diff --git a/doc/AUXILIARY_TEXTURE_INIT.md b/doc/AUXILIARY_TEXTURE_INIT.md index 036cbf7..23d111e 100644 --- a/doc/AUXILIARY_TEXTURE_INIT.md +++ b/doc/AUXILIARY_TEXTURE_INIT.md @@ -132,7 +132,7 @@ void MyEffect::init(MainSequence* demo) { ## Testing -All 36 tests pass. Verified: +All 35 tests pass. Verified: - Auxiliary textures at correct resolution - Renderer3D effects don't crash on resize-before-init - No hardcoded resolution artifacts -- cgit v1.2.3