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| author | skal <pascal.massimino@gmail.com> | 2026-03-07 19:02:07 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-03-07 19:02:07 +0100 |
| commit | e4851ae9f310b44dab25eb979733281002c8953d (patch) | |
| tree | ee93eb4f2890acfac37a52ca204081783fa46b2e /doc/ARCHITECTURE.md | |
| parent | 95802739b8ccaf9112fe4fe6e496ba7ae4158aae (diff) | |
refactor(effects): introduce WgslEffect for shader-only post-process effects
Replace boilerplate .h/.cc pairs for simple single-pass effects with a
generic WgslEffect base class that takes a shader string + optional
WgslEffectParams (binding 3). Port Flash, Passthrough, Heptagon, Scratch,
and GaussianBlur to thin header-only wrappers — no .cc files, no CMake
entries needed. Removes 5 .cc files (-243 lines).
Update EFFECT_WORKFLOW.md, CONTRIBUTING.md, and AI_RULES.md to document
the WgslEffect (Path A) vs full class (Path B) workflow. Doc cleanup:
fix stale GaussianBlurParams/PostProcessEffect references and test counts.
handoff(Claude): WgslEffect landed; 5 effects ported; docs updated.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'doc/ARCHITECTURE.md')
| -rw-r--r-- | doc/ARCHITECTURE.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/ARCHITECTURE.md b/doc/ARCHITECTURE.md index 582903b..47f6927 100644 --- a/doc/ARCHITECTURE.md +++ b/doc/ARCHITECTURE.md @@ -40,7 +40,7 @@ Detailed system architecture for the 64k demo project. **Effect**: Abstract base for visual elements. Supports `compute` and `render` phases. -**PostProcessEffect**: Subclass for full-screen post-processing effects. +**WgslEffect**: Generic subclass for single-pass post-processing effects driven by a WGSL shader string. Use thin wrapper headers (no `.cc`, no CMake entry) for simple effects. **SDFEffect**: Subclass for SDF raymarching effects with camera management (see SDF Camera System below). |
