summaryrefslogtreecommitdiff
path: root/doc/ARCHITECTURE.md
diff options
context:
space:
mode:
authorskal <pascal.massimino@gmail.com>2026-03-07 19:02:07 +0100
committerskal <pascal.massimino@gmail.com>2026-03-07 19:02:07 +0100
commite4851ae9f310b44dab25eb979733281002c8953d (patch)
treeee93eb4f2890acfac37a52ca204081783fa46b2e /doc/ARCHITECTURE.md
parent95802739b8ccaf9112fe4fe6e496ba7ae4158aae (diff)
refactor(effects): introduce WgslEffect for shader-only post-process effects
Replace boilerplate .h/.cc pairs for simple single-pass effects with a generic WgslEffect base class that takes a shader string + optional WgslEffectParams (binding 3). Port Flash, Passthrough, Heptagon, Scratch, and GaussianBlur to thin header-only wrappers — no .cc files, no CMake entries needed. Removes 5 .cc files (-243 lines). Update EFFECT_WORKFLOW.md, CONTRIBUTING.md, and AI_RULES.md to document the WgslEffect (Path A) vs full class (Path B) workflow. Doc cleanup: fix stale GaussianBlurParams/PostProcessEffect references and test counts. handoff(Claude): WgslEffect landed; 5 effects ported; docs updated. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'doc/ARCHITECTURE.md')
-rw-r--r--doc/ARCHITECTURE.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/ARCHITECTURE.md b/doc/ARCHITECTURE.md
index 582903b..47f6927 100644
--- a/doc/ARCHITECTURE.md
+++ b/doc/ARCHITECTURE.md
@@ -40,7 +40,7 @@ Detailed system architecture for the 64k demo project.
**Effect**: Abstract base for visual elements. Supports `compute` and `render` phases.
-**PostProcessEffect**: Subclass for full-screen post-processing effects.
+**WgslEffect**: Generic subclass for single-pass post-processing effects driven by a WGSL shader string. Use thin wrapper headers (no `.cc`, no CMake entry) for simple effects.
**SDFEffect**: Subclass for SDF raymarching effects with camera management (see SDF Camera System below).