From e4851ae9f310b44dab25eb979733281002c8953d Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 7 Mar 2026 19:02:07 +0100 Subject: refactor(effects): introduce WgslEffect for shader-only post-process effects MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Replace boilerplate .h/.cc pairs for simple single-pass effects with a generic WgslEffect base class that takes a shader string + optional WgslEffectParams (binding 3). Port Flash, Passthrough, Heptagon, Scratch, and GaussianBlur to thin header-only wrappers — no .cc files, no CMake entries needed. Removes 5 .cc files (-243 lines). Update EFFECT_WORKFLOW.md, CONTRIBUTING.md, and AI_RULES.md to document the WgslEffect (Path A) vs full class (Path B) workflow. Doc cleanup: fix stale GaussianBlurParams/PostProcessEffect references and test counts. handoff(Claude): WgslEffect landed; 5 effects ported; docs updated. Co-Authored-By: Claude Sonnet 4.6 --- doc/ARCHITECTURE.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'doc/ARCHITECTURE.md') diff --git a/doc/ARCHITECTURE.md b/doc/ARCHITECTURE.md index 582903b..47f6927 100644 --- a/doc/ARCHITECTURE.md +++ b/doc/ARCHITECTURE.md @@ -40,7 +40,7 @@ Detailed system architecture for the 64k demo project. **Effect**: Abstract base for visual elements. Supports `compute` and `render` phases. -**PostProcessEffect**: Subclass for full-screen post-processing effects. +**WgslEffect**: Generic subclass for single-pass post-processing effects driven by a WGSL shader string. Use thin wrapper headers (no `.cc`, no CMake entry) for simple effects. **SDFEffect**: Subclass for SDF raymarching effects with camera management (see SDF Camera System below). -- cgit v1.2.3