diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-28 02:39:04 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-28 02:39:04 +0100 |
| commit | 472c2258dbeca000a454ea1781f09df63477563e (patch) | |
| tree | 98ac75c3824f19f4a598a807b3cb6aa13e8cb0c3 /common/shaders/skybox.wgsl | |
| parent | 1c5a9fb7b8c704a59ec58894adf46d73d1615072 (diff) | |
replace wgsl type: vec4<f32> -> vec4f ..
Diffstat (limited to 'common/shaders/skybox.wgsl')
| -rw-r--r-- | common/shaders/skybox.wgsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/common/shaders/skybox.wgsl b/common/shaders/skybox.wgsl index d280390..075eeb6 100644 --- a/common/shaders/skybox.wgsl +++ b/common/shaders/skybox.wgsl @@ -7,14 +7,14 @@ @group(0) @binding(2) var<uniform> globals: GlobalUniforms; @fragment -fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> { +fn fs_main(in: VertexOutput) -> @location(0) vec4f { // Convert UV to NDC let ndc_x = in.uv.x * 2.0 - 1.0; let ndc_y = (1.0 - in.uv.y) * 2.0 - 1.0; // Un-flip Y for NDC (Y-up) // Unproject to find world direction // We want the direction from camera to the far plane at this pixel - let clip_pos = vec4<f32>(ndc_x, ndc_y, 1.0, 1.0); + let clip_pos = vec4f(ndc_x, ndc_y, 1.0, 1.0); let world_pos_h = globals.inv_view_proj * clip_pos; let world_pos = world_pos_h.xyz / world_pos_h.w; |
