From 472c2258dbeca000a454ea1781f09df63477563e Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 28 Feb 2026 02:39:04 +0100 Subject: replace wgsl type: vec4 -> vec4f .. --- common/shaders/skybox.wgsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'common/shaders/skybox.wgsl') diff --git a/common/shaders/skybox.wgsl b/common/shaders/skybox.wgsl index d280390..075eeb6 100644 --- a/common/shaders/skybox.wgsl +++ b/common/shaders/skybox.wgsl @@ -7,14 +7,14 @@ @group(0) @binding(2) var globals: GlobalUniforms; @fragment -fn fs_main(in: VertexOutput) -> @location(0) vec4 { +fn fs_main(in: VertexOutput) -> @location(0) vec4f { // Convert UV to NDC let ndc_x = in.uv.x * 2.0 - 1.0; let ndc_y = (1.0 - in.uv.y) * 2.0 - 1.0; // Un-flip Y for NDC (Y-up) // Unproject to find world direction // We want the direction from camera to the far plane at this pixel - let clip_pos = vec4(ndc_x, ndc_y, 1.0, 1.0); + let clip_pos = vec4f(ndc_x, ndc_y, 1.0, 1.0); let world_pos_h = globals.inv_view_proj * clip_pos; let world_pos = world_pos_h.xyz / world_pos_h.w; -- cgit v1.2.3