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authorskal <pascal.massimino@gmail.com>2026-02-16 14:32:59 +0100
committerskal <pascal.massimino@gmail.com>2026-02-16 14:32:59 +0100
commitb2ede3f0680edc894a54e28374cb87ab2690afa2 (patch)
tree69e0a8c04eb29be953b037eb98e0a9ac0f1b417a /common/shaders/sequence_v2_uniforms.wgsl
parent0fd3c982247d05bacbd67db08c865ec67602437f (diff)
refactor: remove v2 versioning artifacts, establish Sequence as canonical system
Complete v1→v2 migration cleanup: rename 29 files (sequence_v2→sequence, effect_v2→effect, 14 effect files, 8 shaders, compiler, docs), update all class names and references across 54 files. Archive v1 timeline. System now uses standard naming with all versioning removed. 30/34 tests passing. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'common/shaders/sequence_v2_uniforms.wgsl')
-rw-r--r--common/shaders/sequence_v2_uniforms.wgsl12
1 files changed, 0 insertions, 12 deletions
diff --git a/common/shaders/sequence_v2_uniforms.wgsl b/common/shaders/sequence_v2_uniforms.wgsl
deleted file mode 100644
index b302329..0000000
--- a/common/shaders/sequence_v2_uniforms.wgsl
+++ /dev/null
@@ -1,12 +0,0 @@
-// Sequence v2 uniform structure for WGSL shaders
-// Matches UniformsSequenceParams in sequence_v2.h
-
-struct UniformsSequenceParams {
- resolution: vec2<f32>,
- aspect_ratio: f32,
- time: f32,
- beat_time: f32,
- beat_phase: f32,
- audio_intensity: f32,
- _pad: f32,
-};