From b2ede3f0680edc894a54e28374cb87ab2690afa2 Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 16 Feb 2026 14:32:59 +0100 Subject: refactor: remove v2 versioning artifacts, establish Sequence as canonical system MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Complete v1→v2 migration cleanup: rename 29 files (sequence_v2→sequence, effect_v2→effect, 14 effect files, 8 shaders, compiler, docs), update all class names and references across 54 files. Archive v1 timeline. System now uses standard naming with all versioning removed. 30/34 tests passing. Co-Authored-By: Claude Sonnet 4.5 --- common/shaders/sequence_v2_uniforms.wgsl | 12 ------------ 1 file changed, 12 deletions(-) delete mode 100644 common/shaders/sequence_v2_uniforms.wgsl (limited to 'common/shaders/sequence_v2_uniforms.wgsl') diff --git a/common/shaders/sequence_v2_uniforms.wgsl b/common/shaders/sequence_v2_uniforms.wgsl deleted file mode 100644 index b302329..0000000 --- a/common/shaders/sequence_v2_uniforms.wgsl +++ /dev/null @@ -1,12 +0,0 @@ -// Sequence v2 uniform structure for WGSL shaders -// Matches UniformsSequenceParams in sequence_v2.h - -struct UniformsSequenceParams { - resolution: vec2, - aspect_ratio: f32, - time: f32, - beat_time: f32, - beat_phase: f32, - audio_intensity: f32, - _pad: f32, -}; -- cgit v1.2.3