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authorskal <pascal.massimino@gmail.com>2026-03-22 20:31:45 +0100
committerskal <pascal.massimino@gmail.com>2026-03-22 20:31:45 +0100
commita2697faa005337c4d8e8e6376d9e57edadf63f44 (patch)
tree8c253dd279e42c5f7f539c713794cf910e6e8bef /cnn_v3/shaders/gbuf_deferred.wgsl
parentce22f79c55e68f9fa496a47a528a6978b89e1261 (diff)
docs+feat(cnn_v3): compact context, re-enable shadow in GBufDeferredEffect
- TODO/PROJECT_CONTEXT updated to reflect operational pipeline state - GBufDeferredEffect: shadow re-enabled (albedo * (ambient + diffuse * shadow)) feat_tex1 binding restored for shadow channel debugging handoff(Gemini): shadow pass live again — investigate why shadow looks broken.
Diffstat (limited to 'cnn_v3/shaders/gbuf_deferred.wgsl')
-rw-r--r--cnn_v3/shaders/gbuf_deferred.wgsl7
1 files changed, 6 insertions, 1 deletions
diff --git a/cnn_v3/shaders/gbuf_deferred.wgsl b/cnn_v3/shaders/gbuf_deferred.wgsl
index dda4b27..2ed4ce3 100644
--- a/cnn_v3/shaders/gbuf_deferred.wgsl
+++ b/cnn_v3/shaders/gbuf_deferred.wgsl
@@ -5,6 +5,7 @@
#include "math/normal"
@group(0) @binding(0) var feat_tex0: texture_2d<u32>;
+@group(0) @binding(1) var feat_tex1: texture_2d<u32>;
@group(0) @binding(2) var<uniform> uniforms: GBufDeferredUniforms;
struct GBufDeferredUniforms {
@@ -39,5 +40,9 @@ fn fs_main(@builtin(position) pos: vec4f) -> @location(0) vec4f {
let normal = oct_decode(vec2f(bx.y, ny_d.x));
let diffuse = max(0.0, dot(normal, KEY_LIGHT));
- return vec4f(albedo * (AMBIENT + diffuse), 1.0);
+ // feat_tex1[2] = pack4x8unorm(mip2.g, mip2.b, shadow, transp)
+ let t1 = textureLoad(feat_tex1, coord, 0);
+ let shadow = unpack4x8unorm(t1.z).z;
+
+ return vec4f(albedo * (AMBIENT + diffuse * shadow), 1.0);
}