From 04938fc4a3335e1459e5fb23d0d091fd2a40c296 Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 16 Feb 2026 08:58:46 +0100 Subject: feat(sequence): complete phase 3 - v2 shader integration and effect ports - Create v2-compatible WGSL shaders with UniformsSequenceParams - Add sequence_v2_uniforms snippet for ShaderComposer - Port 3 effects: PassthroughEffectV2, GaussianBlurEffectV2, HeptagonEffectV2 - Enable and fix end-to-end test (test_sequence_v2_e2e) - Fix shader binding order (sampler at 0, texture at 1) - Fix WebGPU validation (maxAnisotropy=1, explicit depthSlice) - Add v2 shaders to main and test workspace assets - All tests passing (36/36) handoff(Claude): Phase 3 complete, v2 effects functional, ready for phase 4 --- cmake/DemoTests.cmake | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'cmake') diff --git a/cmake/DemoTests.cmake b/cmake/DemoTests.cmake index dbb7816..2f7cdd1 100644 --- a/cmake/DemoTests.cmake +++ b/cmake/DemoTests.cmake @@ -243,14 +243,14 @@ add_demo_test(test_sequence_v2 SequenceV2Test gpu target_link_libraries(test_sequence_v2 PRIVATE 3d gpu audio procedural util ${DEMO_LIBS}) demo_add_asset_deps(test_sequence_v2 shaders) -# Sequence v2 End-to-End Test (disabled: shader compatibility pending) -# add_demo_test(test_sequence_v2_e2e SequenceV2E2ETest gpu -# src/tests/gpu/test_sequence_v2_e2e.cc -# src/tests/common/webgpu_test_fixture.cc -# ${PLATFORM_SOURCES} -# ${GEN_DEMO_CC}) -# target_link_libraries(test_sequence_v2_e2e PRIVATE 3d gpu audio procedural util ${DEMO_LIBS}) -# demo_add_asset_deps(test_sequence_v2_e2e shaders) +# Sequence v2 End-to-End Test +add_demo_test(test_sequence_v2_e2e SequenceV2E2ETest gpu + src/tests/gpu/test_sequence_v2_e2e.cc + src/tests/common/webgpu_test_fixture.cc + ${PLATFORM_SOURCES} + ${GEN_DEMO_CC}) +target_link_libraries(test_sequence_v2_e2e PRIVATE 3d gpu audio procedural util ${DEMO_LIBS}) +demo_add_asset_deps(test_sequence_v2_e2e shaders) # Subsystem test targets add_custom_target(run_audio_tests -- cgit v1.2.3