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| author | skal <pascal.massimino@gmail.com> | 2026-02-11 08:19:05 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-11 08:19:05 +0100 |
| commit | fdf9345d5de1c951603e5da3ee8454e9efe2dc28 (patch) | |
| tree | ee0dcf35de7d2800b20faf861cd70cb168d773f8 /cmake/DemoSourceLists.cmake | |
| parent | 6d64674f7e3d00a9d18ec61eaf968ed37c8e849b (diff) | |
refactor: Modularize CMake build system into 10 specialized modules
Refactor monolithic 866-line CMakeLists.txt into 54-line orchestrator + 10 modules:
- DemoOptions.cmake - Build option declarations
- DemoConfig.cmake - Option implications and platform detection
- DemoCommon.cmake - Shared macros (conditional sources, size opts, linking)
- DemoDependencies.cmake - External library discovery (WGPU, GLFW)
- DemoSourceLists.cmake - Conditional source file lists
- DemoLibraries.cmake - Subsystem library targets
- DemoTools.cmake - Build tools (asset_packer, compilers)
- DemoCodegen.cmake - Code generation (assets, timeline, music)
- DemoExecutables.cmake - Main binaries (demo64k, test_demo)
- DemoTests.cmake - Test infrastructure (36 tests)
- Validation.cmake - Uniform buffer validation
Benefits:
- 94% reduction in main file size (866 → 54 lines)
- Conditional module inclusion (tests only parsed if DEMO_BUILD_TESTS=ON)
- Shared macros eliminate 200+ lines of repetition
- Clear separation of concerns
All 36 tests passing. All build modes verified.
Documentation: Created doc/CMAKE_MODULES.md with module architecture.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'cmake/DemoSourceLists.cmake')
| -rw-r--r-- | cmake/DemoSourceLists.cmake | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/cmake/DemoSourceLists.cmake b/cmake/DemoSourceLists.cmake new file mode 100644 index 0000000..fc6b02d --- /dev/null +++ b/cmake/DemoSourceLists.cmake @@ -0,0 +1,57 @@ +# Source File Lists +# Conditional source file lists based on build mode + +# Audio sources (unconditional) +set(AUDIO_SOURCES + src/audio/audio.cc + src/audio/ring_buffer.cc + src/audio/backend/miniaudio_backend.cc + src/audio/backend/wav_dump_backend.cc + src/audio/backend/silent_backend.cc + src/audio/gen.cc + src/audio/fdct.cc + src/audio/idct.cc + src/audio/fft.cc + src/audio/window.cc + src/audio/synth.cc + src/audio/tracker.cc + src/audio/spectrogram_resource_manager.cc + src/audio/audio_engine.cc + src/audio/spectral_brush.cc +) + +# Procedural sources (unconditional) +set(PROCEDURAL_SOURCES src/procedural/generator.cc) + +# Utility sources (unconditional) +set(UTIL_SOURCES src/util/asset_manager.cc src/util/file_watcher.cc) + +# GPU sources (conditional: HEADLESS / STRIP_EXTERNAL / NORMAL) +demo_set_conditional_sources(GPU_SOURCES + # Headless mode: Functional stubs (timeline/audio work) + "src/gpu/headless_gpu.cc;src/gpu/demo_effects.cc;src/gpu/effect.cc;src/gpu/effects/heptagon_effect.cc;src/gpu/effects/particles_effect.cc;src/gpu/effects/passthrough_effect.cc;src/gpu/effects/moving_ellipse_effect.cc;src/gpu/effects/particle_spray_effect.cc;src/gpu/effects/gaussian_blur_effect.cc;src/gpu/effects/solarize_effect.cc;src/gpu/effects/scene1_effect.cc;src/gpu/effects/chroma_aberration_effect.cc;src/gpu/effects/vignette_effect.cc;src/gpu/effects/cnn_effect.cc;src/gpu/effects/post_process_helper.cc;src/gpu/effects/shaders.cc;src/gpu/effects/hybrid_3d_effect.cc;src/gpu/effects/flash_cube_effect.cc;src/gpu/effects/theme_modulation_effect.cc;src/gpu/effects/fade_effect.cc;src/gpu/effects/flash_effect.cc;src/gpu/effects/shader_composer.cc;src/gpu/effects/circle_mask_effect.cc;src/gpu/effects/rotating_cube_effect.cc;src/gpu/texture_manager.cc;src/gpu/texture_readback.cc" + # Strip mode: Minimal GPU stubs only + "src/gpu/stub_gpu.cc" + # Normal mode: Full GPU implementation + "src/gpu/gpu.cc;src/gpu/effect.cc;src/gpu/effects/heptagon_effect.cc;src/gpu/effects/particles_effect.cc;src/gpu/effects/passthrough_effect.cc;src/gpu/effects/moving_ellipse_effect.cc;src/gpu/effects/particle_spray_effect.cc;src/gpu/effects/gaussian_blur_effect.cc;src/gpu/effects/solarize_effect.cc;src/gpu/effects/scene1_effect.cc;src/gpu/effects/chroma_aberration_effect.cc;src/gpu/effects/vignette_effect.cc;src/gpu/effects/cnn_effect.cc;src/gpu/effects/post_process_helper.cc;src/gpu/effects/shaders.cc;src/gpu/effects/hybrid_3d_effect.cc;src/gpu/effects/flash_cube_effect.cc;src/gpu/effects/theme_modulation_effect.cc;src/gpu/effects/fade_effect.cc;src/gpu/effects/flash_effect.cc;src/gpu/effects/shader_composer.cc;src/gpu/effects/circle_mask_effect.cc;src/gpu/effects/rotating_cube_effect.cc;src/gpu/texture_manager.cc;src/gpu/texture_readback.cc" +) + +# 3D sources (conditional: HEADLESS / STRIP_EXTERNAL / NORMAL) +demo_set_conditional_sources(3D_SOURCES + # Headless mode: Full 3D (needed for Hybrid3DEffect) + "src/3d/renderer.cc;src/3d/renderer_draw.cc;src/3d/renderer_pipelines.cc;src/3d/renderer_resources.cc;src/3d/visual_debug.cc;src/3d/bvh.cc;src/3d/physics.cc;src/3d/scene_loader.cc" + # Strip mode: Stub 3D (depends on WebGPU) + "src/3d/bvh.cc;src/3d/physics.cc;src/3d/scene_loader.cc" + # Normal mode: Full 3D implementation + "src/3d/renderer.cc;src/3d/renderer_draw.cc;src/3d/renderer_pipelines.cc;src/3d/renderer_resources.cc;src/3d/visual_debug.cc;src/3d/bvh.cc;src/3d/physics.cc;src/3d/scene_loader.cc" +) + +# Platform sources (conditional: HEADLESS / STRIP_EXTERNAL / NORMAL) +demo_set_conditional_sources(PLATFORM_SOURCES + # Headless mode: Headless platform stub + "src/platform/headless_platform.cc" + # Strip mode: Stub platform + "src/platform/stub_platform.cc" + # Normal mode: Full platform with GLFW + "src/platform/platform.cc;third_party/glfw3webgpu/glfw3webgpu.c" +) |
