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| author | skal <pascal.massimino@gmail.com> | 2026-02-11 08:19:05 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-11 08:19:05 +0100 |
| commit | fdf9345d5de1c951603e5da3ee8454e9efe2dc28 (patch) | |
| tree | ee0dcf35de7d2800b20faf861cd70cb168d773f8 /cmake/DemoLibraries.cmake | |
| parent | 6d64674f7e3d00a9d18ec61eaf968ed37c8e849b (diff) | |
refactor: Modularize CMake build system into 10 specialized modules
Refactor monolithic 866-line CMakeLists.txt into 54-line orchestrator + 10 modules:
- DemoOptions.cmake - Build option declarations
- DemoConfig.cmake - Option implications and platform detection
- DemoCommon.cmake - Shared macros (conditional sources, size opts, linking)
- DemoDependencies.cmake - External library discovery (WGPU, GLFW)
- DemoSourceLists.cmake - Conditional source file lists
- DemoLibraries.cmake - Subsystem library targets
- DemoTools.cmake - Build tools (asset_packer, compilers)
- DemoCodegen.cmake - Code generation (assets, timeline, music)
- DemoExecutables.cmake - Main binaries (demo64k, test_demo)
- DemoTests.cmake - Test infrastructure (36 tests)
- Validation.cmake - Uniform buffer validation
Benefits:
- 94% reduction in main file size (866 → 54 lines)
- Conditional module inclusion (tests only parsed if DEMO_BUILD_TESTS=ON)
- Shared macros eliminate 200+ lines of repetition
- Clear separation of concerns
All 36 tests passing. All build modes verified.
Documentation: Created doc/CMAKE_MODULES.md with module architecture.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'cmake/DemoLibraries.cmake')
| -rw-r--r-- | cmake/DemoLibraries.cmake | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/cmake/DemoLibraries.cmake b/cmake/DemoLibraries.cmake new file mode 100644 index 0000000..3a2207a --- /dev/null +++ b/cmake/DemoLibraries.cmake @@ -0,0 +1,30 @@ +# Subsystem Library Targets +# Defines the 5 core static libraries + +# Utility library +add_library(util STATIC ${UTIL_SOURCES}) +add_dependencies(util generate_demo_assets generate_test_assets) +target_include_directories(util PUBLIC ${CORE_INCLUDES}) + +# Procedural generation library +add_library(procedural STATIC ${PROCEDURAL_SOURCES}) +target_include_directories(procedural PUBLIC ${CORE_INCLUDES}) + +# Audio synthesis and processing library +add_library(audio STATIC ${AUDIO_SOURCES}) +add_dependencies(audio generate_demo_assets) +target_include_directories(audio PUBLIC ${CORE_INCLUDES}) + +# 3D rendering library +add_library(3d STATIC ${3D_SOURCES}) +add_dependencies(3d generate_demo_assets) +target_include_directories(3d PUBLIC ${CORE_INCLUDES}) + +# GPU effects library +add_library(gpu STATIC ${GPU_SOURCES}) +add_dependencies(gpu generate_demo_assets) +target_include_directories(gpu PUBLIC ${CORE_INCLUDES}) + +# Note: Static libraries do not strictly need to link dependencies, +# but if they did, PRIVATE would propagate to the executable. +# We will link them in the executable to be explicit and avoid order issues. |
