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authorskal <pascal.massimino@gmail.com>2026-02-11 08:19:05 +0100
committerskal <pascal.massimino@gmail.com>2026-02-11 08:19:05 +0100
commitfdf9345d5de1c951603e5da3ee8454e9efe2dc28 (patch)
treeee0dcf35de7d2800b20faf861cd70cb168d773f8 /cmake/DemoLibraries.cmake
parent6d64674f7e3d00a9d18ec61eaf968ed37c8e849b (diff)
refactor: Modularize CMake build system into 10 specialized modules
Refactor monolithic 866-line CMakeLists.txt into 54-line orchestrator + 10 modules: - DemoOptions.cmake - Build option declarations - DemoConfig.cmake - Option implications and platform detection - DemoCommon.cmake - Shared macros (conditional sources, size opts, linking) - DemoDependencies.cmake - External library discovery (WGPU, GLFW) - DemoSourceLists.cmake - Conditional source file lists - DemoLibraries.cmake - Subsystem library targets - DemoTools.cmake - Build tools (asset_packer, compilers) - DemoCodegen.cmake - Code generation (assets, timeline, music) - DemoExecutables.cmake - Main binaries (demo64k, test_demo) - DemoTests.cmake - Test infrastructure (36 tests) - Validation.cmake - Uniform buffer validation Benefits: - 94% reduction in main file size (866 → 54 lines) - Conditional module inclusion (tests only parsed if DEMO_BUILD_TESTS=ON) - Shared macros eliminate 200+ lines of repetition - Clear separation of concerns All 36 tests passing. All build modes verified. Documentation: Created doc/CMAKE_MODULES.md with module architecture. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'cmake/DemoLibraries.cmake')
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1 files changed, 30 insertions, 0 deletions
diff --git a/cmake/DemoLibraries.cmake b/cmake/DemoLibraries.cmake
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+# Subsystem Library Targets
+# Defines the 5 core static libraries
+
+# Utility library
+add_library(util STATIC ${UTIL_SOURCES})
+add_dependencies(util generate_demo_assets generate_test_assets)
+target_include_directories(util PUBLIC ${CORE_INCLUDES})
+
+# Procedural generation library
+add_library(procedural STATIC ${PROCEDURAL_SOURCES})
+target_include_directories(procedural PUBLIC ${CORE_INCLUDES})
+
+# Audio synthesis and processing library
+add_library(audio STATIC ${AUDIO_SOURCES})
+add_dependencies(audio generate_demo_assets)
+target_include_directories(audio PUBLIC ${CORE_INCLUDES})
+
+# 3D rendering library
+add_library(3d STATIC ${3D_SOURCES})
+add_dependencies(3d generate_demo_assets)
+target_include_directories(3d PUBLIC ${CORE_INCLUDES})
+
+# GPU effects library
+add_library(gpu STATIC ${GPU_SOURCES})
+add_dependencies(gpu generate_demo_assets)
+target_include_directories(gpu PUBLIC ${CORE_INCLUDES})
+
+# Note: Static libraries do not strictly need to link dependencies,
+# but if they did, PRIVATE would propagate to the executable.
+# We will link them in the executable to be explicit and avoid order issues.