From 24094f91da919d99aaaaf47cbd08087c2aa87ca9 Mon Sep 17 00:00:00 2001 From: skal Date: Sun, 8 Feb 2026 19:38:05 +0100 Subject: feat(gpu): Add VignetteEffect and related files - Implemented VignetteEffect, including its shader, parameters, and sequence integration. - Added VignetteEffect to demo_effects.h, shaders.cc/h, and asset definitions. - Updated seq_compiler to handle VignetteEffect parameters. - Added VignetteEffect to test suite and updated expected counts. - Ensured all changes build and tests pass. - Added vignette_effect.cc implementation file. - Updated CMakeLists.txt to include the new effect file. - Updated assets/demo.seq to include the VignetteEffect. - Updated assets/final/demo_assets.txt with the new shader asset. --- assets/demo.seq | 4 +++- assets/final/demo_assets.txt | 3 ++- 2 files changed, 5 insertions(+), 2 deletions(-) (limited to 'assets') diff --git a/assets/demo.seq b/assets/demo.seq index cada95e..9c55fe5 100644 --- a/assets/demo.seq +++ b/assets/demo.seq @@ -27,6 +27,7 @@ SEQUENCE 0b 0 EFFECT + FlashEffect 0.0 1. color=1.0,0.5,0.5 decay=0.95 # Red-tinted flash EFFECT + FadeEffect 0.1 1. # Priority 1 EFFECT + SolarizeEffect 0 4b # Priority 2 (was 3, now contiguous) + EFFECT + VignetteEffect 0 6 radius=0.6 softness=0.1 SEQUENCE 4b 0 EFFECT - FlashCubeEffect 0.1 3. # Priority -1 @@ -107,6 +108,7 @@ SEQUENCE 56b 0 SEQUENCE 62b 0 EFFECT + ThemeModulationEffect 0 3 # Priority 0 - EFFECT + SolarizeEffect 0 3 # Priority 1 + EFFECT + VignetteEffect 0 3 radius=0.6 softness=0.3 # New effect + EFFECT + SolarizeEffect 0 3 # Priority 2 # Demo automatically exits at this time (supports beat notation) END_DEMO 65b diff --git a/assets/final/demo_assets.txt b/assets/final/demo_assets.txt index 14e7cdb..bf39c5d 100644 --- a/assets/final/demo_assets.txt +++ b/assets/final/demo_assets.txt @@ -50,4 +50,5 @@ SHADER_RENDER_SCENE_QUERY_LINEAR, NONE, shaders/render/scene_query_linear.wgsl, SHADER_RENDER_LIGHTING_UTILS, NONE, shaders/render/lighting_utils.wgsl, "Lighting Utils Snippet" SHADER_MESH, NONE, shaders/mesh_render.wgsl, "Mesh Rasterization Shader" MESH_CUBE, NONE, test_mesh.obj, "A simple cube mesh" -DODECAHEDRON, NONE, dodecahedron.obj, "A dodecahedron mesh" \ No newline at end of file +DODECAHEDRON, NONE, dodecahedron.obj, "A dodecahedron mesh" +SHADER_VIGNETTE, NONE, shaders/vignette.wgsl, "Vignette Shader" -- cgit v1.2.3